50 virtual const char*
type()
const override;
56 virtual void tick()
override;
75 virtual bool postureSuitableForFiring(DtLifeformState posture);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtHumanWeaponStateActuatorDescriptor; a descriptor for the DtHumanWeaponStateActuator component...
Definition: humanWeaponStateActuatorDescriptor.h:19
DtIntegerInputPort * myLifeFormWeaponStatePort
Input Port Name: weapon-state Input Port Description: Lifeform posture state enumeration. Input Port Range: Input Port Default Value: Input Group Parent:
Definition: humanWeaponStateActuator.h:101
Instances of DtStringOutputPort are output ports through which data producers can send a DtString obj...
Definition: stringIOPort.h:52
const DtActuatorComponent & operator=(const DtActuatorComponent &orig)
assignment operator
Description: This repository holds all information that is common to all the forms of humans within t...
Definition: humanStateRepository.h:33
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
End User Description: DtActuator is the base class for all actuator model components. Developer Description: The DtActuator base class caches a pointer to the entity's radio for convenience. Derived classes may have articulated parts that are configured from the DtActuatorComponentDescriptor's DtSimArtPartDescriptorList. For each articulated part in the list a DtArticulatedPartStateRepository will be created to store the data for the part such as it's location, rotation and so forth. These are created in the entity's DtVrfObjectStateRepository createParts() function. This call creates all the attached parts for all the actuators. These articulated state repositories are managed by the DtAttachmentManager. They are cached by their partType which is the DIS Enumeration describing the part from the disEnums.h file and was specified in the actuator's DtActuatorComponentDescriptor as descriped above. The partType is used as the category of the DtEntityType used to look up articulated parts in the DtAttachementManager. When an actuator needs access to a particular articulated part it looks it up by the part's object type.
Definition: actuatorComponent.h:47
virtual void tick()
This gives the thread of control to the component. The component is ticked once each simulation from ...
DtHumanLocalObjectFacade myHumanLocalObjectFacade
Member to allow for access to platform specific data.
Definition: humanWeaponStateActuator.h:117
DtHumanWeaponStateActuator updates the weapon state for the an individual lifeform entity...
Definition: humanWeaponStateActuator.h:32
virtual bool createPorts()
Called by init. Derived classes should override this method to create all their input/output ports an...
const DtHumanWeaponStateActuatorDescriptor * myWeaponStateDescriptor
Definition: humanWeaponStateActuator.h:114
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
DtHumanStateRepository * myHumanSR
Definition: humanWeaponStateActuator.h:112
DtStringOutputPort * myHandItemPort
Output Port Name: hand-item Output Port Description: Outputs the hand item to be used. Output Port Range: Output Port Default Value: Output Group Parent:
Definition: humanWeaponStateActuator.h:108
virtual const char * type() const =0
Returns a string identifies the class type of component. Type values are defined in compTypes...
A locally simulated VRF object.
Definition: localObject.h:98