14 #include <vlpi/appearance.h>
15 #include <vlpi/entityIdentifier.h>
16 #include <vlutil/vlNetTypes.h>
17 #include <vlpi/netStructs.h>
42 virtual void setMarkingText(
const DtString&);
43 virtual const DtString& markingText()
const;
48 virtual void setUUID(
const DtUUID&);
49 virtual const DtUUID& uuid()
const;
54 virtual const std::vector<DtVector>& vertices()
const;
55 virtual void setVertices(
const std::vector<DtVector> &);
61 virtual void setUserData(
const char* userData,
int iLen);
62 virtual const char* userData()
const;
63 virtual int userDataLen()
const;
68 virtual void setOverlay(
const DtString& parentName);
69 virtual const DtString& overlay()
const;
74 virtual void setLabel(
const DtString& label);
75 virtual const DtString& label()
const;
80 virtual void setForce(
const DtForceType& forceType);
81 virtual const DtForceType force()
const;
86 virtual void setAppearance(
const DtAppearance& appearance);
87 virtual const DtAppearance& appearance()
const;
92 virtual void setAttachment(
const DtUUID& attachTo);
96 virtual const DtUUID& attachment()
const;
101 virtual void setKeepExistingAttachment(
bool keepExisting);
102 virtual bool keepExistingAttachment()
const;
107 virtual void setColor(
int color);
108 virtual int color()
const;
114 virtual void setStartTimeImmediate(
bool value);
115 virtual bool startTimeImmediate()
const;
121 virtual void setWaitForActivation(
bool value);
122 virtual bool waitForActivation()
const;
127 virtual void setStartTime(
int);
128 virtual int startTime()
const;
133 virtual void setTimeBetweenSalvos(
int);
134 virtual int timeBetweenSalvos()
const;
139 virtual void setScatterTime(
double);
140 virtual double scatterTime()
const;
145 virtual void setNumberOfSalvos(
int);
146 virtual int numberOfSalvos()
const;
151 virtual void setRoundsPerSalvo(
int);
152 virtual int roundsPerSalvo()
const;
157 virtual void setAltitudeAboveTerrain(
double);
158 virtual double altitudeAboveTerrain()
const;
163 virtual void setWindDirection(
double);
164 virtual double windDirection()
const;
169 virtual void setWindDistance(
int);
170 virtual int windDistance()
const;
175 virtual void setMunitionType(
const DtEntityType&);
176 virtual void setMunitionType(
const DtString&);
177 virtual const DtEntityType& munitionType()
const;
182 virtual size_t size()
const;
183 virtual char*
encode(
char* buffer)
const;
184 virtual const char*
decode (
const char* buffer);
187 virtual void setExtendedData(
const std::map<std::string, std::string>&);
188 const std::map<std::string, std::string>& extendedData()
const;
189 std::map<std::string, std::string>& extendedData();
197 DtForceType myForceType;
249 virtual int type()
const override;
258 virtual bool setFromNet(
const char* contentBuffer,
unsigned contentSize)
override;
virtual bool update(const DtSimInterfaceContent *data)
UUID is a unique ID wrapper class.
Definition: uuid.h:59
virtual bool setFromNet(const char *contentBuffer, unsigned contentSize)
Definition: simInterfaceContent.h:78
int myUserDataLen
Definition: ifModifyIndirectArtilleryObject.h:201
bool modifyOverlay() const
Definition: ifModifyIndirectArtilleryObject.h:193
virtual int netRepSize() const
Definition: simInterfaceContent.h:76
std::map< std::string, std::string > myExtendedData
Definition: ifModifyIndirectArtilleryObject.h:212
#define DT_DLL_vrfmsgs
This file is used to determine how to build.
Definition: vrfmsgsDefines.h:28
int myTimeBetweenSalvos
Definition: ifModifyIndirectArtilleryObject.h:206
DtUUID myUUID
Definition: ifModifyIndirectArtilleryObject.h:220
double myWindDirection
Definition: ifModifyIndirectArtilleryObject.h:210
virtual int type() const =0
DtEntityType myMunitionType
Definition: ifModifyIndirectArtilleryObject.h:214
DtString myMarkingText
Definition: ifModifyIndirectArtilleryObject.h:217
int myRoundsPerSalvo
Definition: ifModifyIndirectArtilleryObject.h:209
voidpf void uLong size
Definition: ioapi.h:39
bool myStartTimeImmediate
Definition: ifModifyIndirectArtilleryObject.h:203
#define DtModifyOverlayUserData
Definition: ifModifyVrfOverlay.h:23
#define DtModifyOverlayParent
Definition: ifModifyVrfOverlay.h:22
Instances of this class are the interface message content used to embark an object on the specified p...
Definition: ifModifyIndirectArtilleryObject.h:230
Contains the DtUUID class declaration.
int myColor
Definition: ifModifyIndirectArtilleryObject.h:199
#define DtModifyOverlayColor
Definition: ifModifyVrfOverlay.h:21
int myStartTime
Definition: ifModifyIndirectArtilleryObject.h:205
bool myKeepExistingAttachment
Definition: ifModifyIndirectArtilleryObject.h:198
#define DtModifyOverlayAttachedTo
Definition: ifModifyVrfOverlay.h:24
DtString myOverlay
Definition: ifModifyIndirectArtilleryObject.h:218
std::vector< DtVector > myVertices
Definition: ifModifyIndirectArtilleryObject.h:222
Definition: coordSystem.h:54
double myAltitudeAboveTerrain
Definition: ifModifyIndirectArtilleryObject.h:223
DtAppearance myAppearance
Definition: ifModifyIndirectArtilleryObject.h:200
const DtSimInterfaceContent & operator=(const DtSimInterfaceContent &orig)
DtIfIndirectArtilleryData myData
Definition: ifModifyIndirectArtilleryObject.h:278
bool myWaitForActivation
Definition: ifModifyIndirectArtilleryObject.h:204
DT_DLL_readerWriter char * encode(const DtFilename &val, char *buffer)
Serializes the provided value val into buffer. buffer must have at least the number of bytes returned...
double myScatterTime
Definition: ifModifyIndirectArtilleryObject.h:207
Data container for Indirect Artillery. Should contain nothing but mutators, accessors and data...
Definition: ifModifyIndirectArtilleryObject.h:29
const char * myUserData
Definition: ifModifyIndirectArtilleryObject.h:216
virtual bool setToNet()
Definition: simInterfaceContent.h:83
Definition: simInterfaceContent.h:45
DT_DLL_readerWriter const char * decode(DtString &val, const char *buffer)
Decodes a value from buffer and places the result in val of the type specified by val...
int myWindDistance
Definition: ifModifyIndirectArtilleryObject.h:211
int myNumberOfSalvos
Definition: ifModifyIndirectArtilleryObject.h:208
bool modifyAttachedTo() const
Definition: ifModifyIndirectArtilleryObject.h:192
virtual DtSimInterfaceContent * clone() const =0
DtUUID myAttachment
Definition: ifModifyIndirectArtilleryObject.h:219
DtString myLabel
Definition: ifModifyIndirectArtilleryObject.h:221
bool modifyColor() const
Definition: ifModifyIndirectArtilleryObject.h:191
int myModificationFlags
Definition: ifModifyIndirectArtilleryObject.h:202