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ifScenarioStatus.h
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1 /*******************************************************************************
2 ** Copyright (c) 2013 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
11 #include <vlpi/netStructs.h>
12 #include <vlutil/vlUtil.h>
13 #include <vlutil/vlFilename.h>
14 #include <vlutil/vlInetAddr.h>
15 #include "vrfmsgs/messageTypes.h"
16 #include <vrfutil/rwKeyValueList.h>
17 
25 
27 
29 {
30 public:
31 
34 
36  virtual ~DtIfScenarioStatus() override;
37 
40 
43 
45  virtual int type() const override;
46 
47  virtual DtSimInterfaceContent * clone() const override;
48 
51 
52  virtual const DtString& scenarioName() const;
53  virtual void setScenarioName(const DtString& name);
55 
60 
61  virtual const DtFilename& scenarioFilename() const;
62  virtual void setScenarioFilename(const DtFilename& name);
64 
67 
68  virtual const DtFilename& terrainName() const;
69  virtual void setTerrainName(const DtFilename& name);
71 
74 
75  virtual const DtFilename& guiTerrainName() const;
76  virtual void setGuiTerrainName(const DtFilename& name);
78 
83  virtual void setGuiRuntimeLoadBalancingScheme(const DtString& scheme, const DtString& userData);
84  virtual void getGuiRuntimeLoadBalancingScheme(DtString& scheme, DtString& userData) const;
86 
89 
90  virtual void setSimulationModelSets(const std::vector<DtFilename>&);
91  virtual const std::vector<DtFilename>& simulationModelSets() const;
92  virtual void clearSimulationModelSets();
94 
96 
97  virtual void setFrameRateMode(char);
98  virtual char frameRateMode() const;
100 
101  virtual const DtRwKeyValueList& scenarioData() const;
102  virtual DtRwKeyValueList& scenarioData();
103  virtual void setScenarioData(const DtRwKeyValueList& data);
104 
105  virtual int netRepSize() const override;
106  virtual bool setFromNet(const char* contentBuffer, unsigned contentSize) override;
107  virtual bool setToNet() override;
108 
109  virtual void printDataToString(DtString& str) override;
110 
111  static DtSimInterfaceContent* creator();
112 
113 protected:
114 
115  DtU32 myVersion;
118  DtFilename myScenarioFilename;
119  DtFilename myTerrainName;
120  DtFilename myGuiTerrainName;
121  std::vector<DtFilename> mySimulationModelSets;
126 };
virtual bool setFromNet(const char *contentBuffer, unsigned contentSize)
Definition: simInterfaceContent.h:78
virtual int netRepSize() const
Definition: simInterfaceContent.h:76
Class which holds a list of string key and string value pairs. This class is a DtReaderWriter, and also has associated DtBufferSerialize methods available.
Definition: rwKeyValueList.h:21
#define DT_DLL_vrfmsgs
This file is used to determine how to build.
Definition: vrfmsgsDefines.h:28
DtRwKeyValueList myScenarioData
Definition: ifScenarioStatus.h:122
virtual int type() const =0
DtU8 myFrameRateMode
Definition: ifScenarioStatus.h:123
Definition: ifScenarioStatus.h:28
DtU32 myVersion
Definition: ifScenarioStatus.h:115
virtual void printDataToString(DtString &str)
DtString myScenarioName
Definition: ifScenarioStatus.h:117
std::vector< DtFilename > mySimulationModelSets
Definition: ifScenarioStatus.h:121
const DtSimInterfaceContent & operator=(const DtSimInterfaceContent &orig)
bool myIsTimeManaged
Definition: ifScenarioStatus.h:116
DtFilename myScenarioFilename
Definition: ifScenarioStatus.h:118
DtFilename myGuiTerrainName
Definition: ifScenarioStatus.h:120
const int DtIfScenarioStatusVersion
Instances of DtIfScenarioStatus are sent out in response to a DtIfScenarioStatusRequest message and v...
Definition: ifScenarioStatus.h:26
virtual bool setToNet()
Definition: simInterfaceContent.h:83
DtFilename myTerrainName
Definition: ifScenarioStatus.h:119
DtString myGuiRuntimeLoadBalancingScheme
Definition: ifScenarioStatus.h:124
Definition: simInterfaceContent.h:45
virtual DtSimInterfaceContent * clone() const =0
DtString myGuiRuntimeLoadBalancingSchemeData
Definition: ifScenarioStatus.h:125

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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