12 #include <vlpi/netStructs.h>
13 #include <vlutil/vlUtil.h>
14 #include <vlutil/vlInetAddr.h>
77 virtual int type()
const override;
82 virtual DtTime exerciseStartTime()
const;
83 virtual void setExerciseStartTime(
DtTime time);
87 virtual DtTime simTime()
const;
88 virtual void setSimTime(
DtTime time);
91 virtual DtTime simStartSimTime()
const;
92 virtual void setSimStartSimTime(
DtTime time);
96 virtual void setRunDurationTime(
double);
97 virtual double runDurationTime()
const;
101 virtual double timeMultiplier()
const;
102 virtual void setTimeMultiplier(
double timeMultiplier);
106 virtual int controlState()
const;
107 virtual void setControlState(
int state);
109 virtual DtInetAddr ipAddress()
const;
110 virtual void setIpAddress(DtInetAddr ipAddr);
112 virtual unsigned int port()
const;
113 virtual void setPort(
unsigned int port);
115 virtual int appIdRangeMax()
const;
116 virtual void setAppIdRangeMax(
int);
118 virtual bool isFinalStatusMsg()
const;
119 virtual void setIsFinalStatusMsg(
bool finalMsg);
124 virtual void addLocalObject(
int kind,
int domain);
125 virtual void removeLocalObject(
int kind,
int domain);
126 virtual int totalLocalObjects()
const;
129 return myObjectCounts;
133 virtual void clear();
141 virtual int scenarioRunId()
const;
142 virtual void setScenarioRunId(
int);
144 virtual bool isCurrentParameterDb()
const;
145 virtual void setIsCurrentParameterDb(
bool isCurrentParameterDb);
147 virtual bool isResourceMonitorEnabled()
const;
148 virtual void setIsResourceMonitorEnabled(
bool isCurrentParameterDb);
153 virtual bool isLoaded()
const;
154 virtual void setIsLoaded(
const bool loaded);
159 virtual unsigned int simEngineId()
const;
160 virtual void setSimEngineId(
unsigned int id);
165 virtual void setLoadingScenario(
bool);
166 virtual bool loadingScenario()
const;
171 virtual void setSavingScenario(
bool);
172 virtual bool savingScenario()
const;
177 virtual void setReinitializingScenario(
bool);
178 virtual bool reinitializingScenario()
const;
183 virtual void setImportingScenario(
bool);
184 virtual bool importingScenario()
const;
189 virtual void setHostingDynamicTerrainServer(
bool);
190 virtual bool hostingDynamicTerrainServer()
const;
195 virtual void setCreatingSimulationObjectGroup(
bool);
196 virtual bool creatingSimulationObjectGroup()
const;
201 virtual void setClosingScenario(
bool);
202 virtual bool closingScenario()
const;
207 virtual void setRollingBackScenario(
bool);
208 virtual bool rollingBackScenario()
const;
213 virtual void setLoadedNewScenario(
bool);
214 virtual bool loadedNewScenario()
const;
218 virtual bool setFromNet(
const char* contentBuffer,
unsigned contentSize)
override;
227 virtual bool canSimulate()
const;
228 virtual void setCanSimulate(
const bool frontEnd);
232 return (myVersion < 10);
235 virtual void setIsTimeManaged(
bool yesNo);
236 virtual bool isTimeManaged()
const;
241 virtual DtU32 scenarioCapabilities()
const;
242 virtual void setScenarioCapabilities(DtU32 v);
243 virtual void setScenarioCapability(DtU32 v,
bool b);
249 virtual DtString applicationType()
const;
250 virtual void setApplicationType(
const DtString& type);
257 return myScenarioName;
262 return myTerrainName;
267 return myGuiTerrainName;
Definition: ifStatus.h:59
virtual bool setFromNet(const char *contentBuffer, unsigned contentSize)
Definition: simInterfaceContent.h:78
virtual int netRepSize() const
Definition: simInterfaceContent.h:76
const DtU32 DtScenarioCapabilities_All
Definition: ifStatus.h:57
#define DT_DLL_vrfmsgs
This file is used to determine how to build.
Definition: vrfmsgsDefines.h:28
DT_DLL_vrfmsgs void setCapability(DtU32 &capabilitiesBitfield, DtScenarioCapabilities bitNumber, bool value)
bool myIsCurrentParameterDb
Definition: ifStatus.h:282
const int DtIfStatusVersion
Definition: ifStatus.h:18
virtual int type() const =0
DtU16 myControlState
Definition: ifStatus.h:279
DtTime myExerciseStartTime
Definition: ifStatus.h:285
bool oldStyleStatus() const
Definition: ifStatus.h:230
bool myRollingBackScenario
Definition: ifStatus.h:300
bool myLoadingScenario
Definition: ifStatus.h:293
int myAppIdRangeMax
Definition: ifStatus.h:278
DtInetAddr myInetAddr
Definition: ifStatus.h:280
bool myResourceMonitorIsEnabled
Definition: ifStatus.h:283
DtString myGuiTerrainName
Definition: ifStatus.h:316
bool mySavingScenario
Definition: ifStatus.h:294
const ObjectCounts & objectCounts() const
Deals with locally published objects. Keys are stored as high char of kind and low char of domain wit...
Definition: ifStatus.h:127
DtU32 myScenarioCapabilities
Bitfield indicating at what level this sim engine participates with the scenario. ...
Definition: ifStatus.h:303
bool myHostingDynamicTerrainServer
Definition: ifStatus.h:297
DtScenarioCapabilities
Instances of DtIfStatus are sent out in response to a DtIfStatusRequest message and have boolean valu...
Definition: ifStatus.h:33
virtual void printDataToString(DtString &str)
Set this flag to false disallow the back-end to transfer ownership. Default is on.
Definition: ifStatus.h:46
True if this application can be commanded to create new objects to simulate.
Definition: ifStatus.h:38
const DtString & guiTerrainName() const
Deprecated – used for backwards compatibility. Now part of DtIfScenarioStatus message.
Definition: ifStatus.h:265
DtU32 myVersion
Definition: ifStatus.h:276
bool myClosingScenario
Definition: ifStatus.h:299
DtString myApplicationType
String indicating what application this sim engine is, for example "VR-Forces Sim" or "VR-Engage Sim"...
Definition: ifStatus.h:305
DT_DLL_vrfmsgs bool hasCapability(const DtU32 &capabilitiesBitfield, DtScenarioCapabilities bitNumber)
const DtSimInterfaceContent & operator=(const DtSimInterfaceContent &orig)
DtU32 myPort
Definition: ifStatus.h:277
True if this application supports being the simulator of the terrain and environment server objects f...
Definition: ifStatus.h:40
DtTime myRunDurationTime
Definition: ifStatus.h:311
DtU32 mySimEngineId
Definition: ifStatus.h:290
Set this flag to have the simulation model sets used by this back-end to publish the SMS in the back-...
Definition: ifStatus.h:42
Identifies whether multiple object instances are allowed.
Definition: ifStatus.h:51
DtTime mySimTime
Definition: ifStatus.h:286
DtTime mySimStartSimTime
Definition: ifStatus.h:287
bool myImportingScenario
Definition: ifStatus.h:296
std::map< DtU16, int > ObjectCounts
Definition: ifStatus.h:62
Set this flag to allow the back-end to accept ownership transfer.
Definition: ifStatus.h:44
ObjectCounts myObjectCounts
This map contains the count of kind/domain of objects available. The key is two chars high char is ki...
Definition: ifStatus.h:309
virtual bool setToNet()
Definition: simInterfaceContent.h:83
Indicates whether or not the simulation time provided by this is in line with the scenario's simulati...
Definition: ifStatus.h:36
Definition: simInterfaceContent.h:45
bool myIsLoaded
Definition: ifStatus.h:284
virtual DtSimInterfaceContent * clone() const =0
bool myIsFinalStatusMsg
Definition: ifStatus.h:281
const DtString & scenarioName() const
Deprecated – used for backwards compatibility. Now part of DtIfScenarioStatus message.
Definition: ifStatus.h:255
bool myIsTimeManaged
Definition: ifStatus.h:292
const DtString & terrainName() const
Deprecated – used for backwards compatibility. Now part of DtIfScenarioStatus message.
Definition: ifStatus.h:260
bool myCreatingSimulationObjectGroup
Definition: ifStatus.h:298
double myTimeMultiplier
Definition: ifStatus.h:288
DtString myScenarioName
Deprecated – used for backwards compatability. Now part of DtIfScenarioStatus message.
Definition: ifStatus.h:314
DtString myTerrainName
Definition: ifStatus.h:315
bool myReinitializingScenario
Definition: ifStatus.h:295
bool myLoadedNewScenario
Definition: ifStatus.h:289
DtU32 myScenarioRunId
Definition: ifStatus.h:301
bool myCanSimulate
Definition: ifStatus.h:291