14 #include "indirectArtilleryWidget.hpp"
23 class DtSimObjectEntry;
31 struct DtVrlinkSimulatedEnvironmentProcess;
49 virtual void setupGui();
52 virtual void initConnections();
61 virtual void slot_overlayVisibilityChanged(
const std::string& layer,
int);
64 virtual void slot_overlayAdded(
const std::string&);
67 virtual void slot_overlayRemoved(
const std::string&);
77 virtual void createArea();
80 virtual void deleteArea();
83 virtual void editArea();
94 virtual void onIndirectArtilleryLayerVisibilityChanged();
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
#define DT_DLL_VRFGUICOREQT
Definition: vrfGuiCoreQt.h:26
Contains makVrv:DtSelectionManager class.
DtUniqueID DtElementID
The ElementID is a specific type of unique ID used to represent VR-Vantage uniquely defined elements...
Definition: DtUniqueID.h:23
Contains makVrv::DtVirtualBaseClass class.
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
Data container for Indirect Artillery. Should contain nothing but mutators, accessors and data...
Definition: ifModifyIndirectArtilleryObject.h:29
Base class to provide boost signal/slot management.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32