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indirectFireActuatorDescriptor.h
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1 /*******************************************************************************
2 ** Copyright (c) 2024 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
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12 #pragma once
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21 {
22 public:
25  DtReaderWriterRegistry* parentRegistry = 0);
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29  orig, DtReaderWriterRegistry * parentRegistry = 0);
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36  virtual ~DtIndirectFireActuatorDescriptor() override;
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40  virtual DtString type() const override;
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42  virtual DtComponentDescriptor * clone(DtReaderWriterRegistry* parentRegistry = 0) const override;
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46  virtual double maxSkillLevelEffect() const;
47  virtual void setMaxSkillLevelEffect(const double teffect);
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52  virtual void setSimulateMunition(bool simulateMunition);
53  virtual bool simulateMunition() const;
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58  virtual bool sendFireInteraction() const;
59  virtual void setSendFireInteraction(bool send);
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63  static DtComponentDescriptor * creator();
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65 protected:
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69 protected:
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96 };
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DtRwBoolean mySendFireInteraction
Parameter Name: send-fire-interaction In some instances the user might not want to send a fireinterac...
Definition: indirectFireActuatorDescriptor.h:86
DtRwBoolean mySimulateMunition
Parameter Name: simulate-munition Determine whether simulate the munitions as entities or simply as d...
Definition: indirectFireActuatorDescriptor.h:78
#define DT_DLL_vrfobjparam
This file is used to determine how to build.
Definition: vrfobjparamDefines.h:28
virtual DtString type() const override
Returns the type of component this descriptor describes. Used to create the descriptor on read from a...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
virtual DtComponentDescriptor * clone(DtReaderWriterRegistry *parentRegistry=0) const override
static DtComponentDescriptor * creator()
DtWeaponActuatorDescriptor & operator=(const DtWeaponActuatorDescriptor &orig)
assignment
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtIndirectFireActuatorDescriptor; descriptor for the DtIndirectFireActuator component.
Definition: indirectFireActuatorDescriptor.h:20
DtRwReal myMaxSkillLevelEffect
Parameter Name: max-skill-level-effect Parameter Description: This parameter describes the maximum ef...
Definition: indirectFireActuatorDescriptor.h:93
DtWeaponActuatorDescriptor; descriptor for the DtWeaponActuator component.
Definition: weaponActuatorDescriptor.h:24

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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