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javelinLauncherPSR.h
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1 /*******************************************************************************
2 ** Copyright (c) 2024 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
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10 #pragma once
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20 {
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22 protected:
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26 public:
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29  const DtString& rwName = DtString::nullString(),
30  DtReaderWriterRegistry* parentRegistry = 0);
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33  const DtString& rwName = DtString::nullString(),
34  DtReaderWriterRegistry* parentRegistry = 0);
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37  const DtJavelinLauncherPSR& orig);
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39  virtual ~DtJavelinLauncherPSR() override;
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42  const DtString& rwName = DtString::nullString(), DtReaderWriterRegistry* parentRegistry = 0) const override;
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45  virtual DtString type() const override;
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48  virtual void setMissileFlightMode(const DtString& mode);
49  virtual DtString missileFlightMode() const;
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52  static DtVrfProcessStateRepository* creator(const DtString& name,
53  DtLocalObject* vrfObject, DtReaderWriterRegistry* parentRegistry);
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55 protected:
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58 };
DtRwString myMissileFlightMode
Definition: javelinLauncherPSR.h:57
Description: Readable, Writable DtString Variable substitutions are done on this object when it is re...
Definition: rwString.h:20
Definition: readerWriterRegistry.h:39
File: weaponPSR.h.
Definition: vrfWeaponPSR.h:32
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
static DtVrfProcessStateRepository * creator(const DtString &name, DtLocalObject *vrfObject, DtReaderWriterRegistry *parentRegistry)
Create an instance of a DtVrfWeaponPSR.
const DtVrfWeaponPSR & operator=(const DtVrfWeaponPSR &orig)
virtual DtString type() const override
Returns the string type of the repository, as defined in psrTypes.h.
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
const char int mode
Definition: ioapi.h:38
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=nullptr) const override
Maintains the attack mode state (top attack or direct attack) for a Javelin launcher.
Definition: javelinLauncherPSR.h:19
A locally simulated VRF object.
Definition: localObject.h:98

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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