24 const DtString& rwName = DtString::nullString(),
29 const DtString& rwName = DtString::nullString(),
48 virtual void setLoiterLocation(
const DtVector& geocentricLocation);
49 virtual const DtVector& loiterLocation()
const;
class DtCruiseMissileLaunchControllerPSR:
Definition: cruiseMissileLaunchControllerPSR.h:25
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const override
returns a newly created copy of this object
Definition: readerWriterRegistry.h:39
Definition: rwVector.h:23
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
static DtVrfProcessStateRepository * creator(const DtString &rwName, DtLocalObject *vrfObject, DtReaderWriterRegistry *parentRegistry)
Returns a newly created instance of this class.
class DtLaunchLoiterMunitionPSR:
Definition: launchLoiterMunitionPSR.h:18
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
DtRwVector myGeocentricLoiterLocation
Definition: launchLoiterMunitionPSR.h:60
virtual DtString type() const override
Returns the string type of this process state repository.
DtCruiseMissileLaunchControllerPSR & operator=(const DtCruiseMissileLaunchControllerPSR &orig)
assignment operator
A locally simulated VRF object.
Definition: localObject.h:98