28 const DtString& rwName = DtString::nullString(),
32 const DtString& rwName = DtString::nullString(),
53 virtual DtVector lookAtPoint()
const;
54 virtual void setLookAtPoint(
const DtVector& newValue);
63 virtual void setTarget(
const DtUUID& newValue);
71 virtual double lookingAzimuth()
const;
72 virtual void setLookingAzimuth(
double az);
80 virtual double lookingElevation()
const;
81 virtual void setLookingElevation(
double el);
91 virtual void shakeHead(
double minRange,
double maxRange,
double rate);
94 virtual void nodHead(
double minRange,
double maxRange,
double rate);
97 virtual void setNodOrShakeEndTime(
double);
98 virtual double nodOrShakeEndTime()
const;
101 virtual void getNodShakeData(
int& nodOrShake,
double& minRange,
double& maxRange,
double& rate);
104 virtual void clearNodOrShakeData();
DtRwReal myLookingElevation
Definition: lookAtPointControllerPSR.h:110
UUID is a unique ID wrapper class.
Definition: uuid.h:59
DtRwReal myNodOrShakeEndTime
Definition: lookAtPointControllerPSR.h:114
DtRwSimObjectReference myTarget
Definition: lookAtPointControllerPSR.h:108
DtRwReal myLookingAzimuth
Definition: lookAtPointControllerPSR.h:109
DtRwVector myNodShakeValues
Definition: lookAtPointControllerPSR.h:112
Definition: readerWriterRegistry.h:39
LookAtType
Definition: setLookAtPointRequest.h:35
DtRwInt myNodOrShake
Definition: lookAtPointControllerPSR.h:113
DtRwVector myLookAtPoint
Definition: lookAtPointControllerPSR.h:107
Definition: rwVector.h:23
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: rwSimObjectReference.h:21
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
DtRwInt myLookAtType
Definition: lookAtPointControllerPSR.h:111
virtual DtString type() const =0
Returns the string type of the repository, as defined in psrTypes.h.
DtLookAtPointControllerPSR is a process state repository which holds state variables for the DtLookAt...
Definition: lookAtPointControllerPSR.h:23
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object.
Definition: localObject.h:98