17 #include <luabind/luabind.hpp>
27 typedef std::vector<DtLocation3D>
Points;
29 static std::shared_ptr<DtLuaPlaceFormationJob> Make(
31 std::vector<DtLocation3D> formationPoints,
44 virtual luabind::object
getObject(lua_State* L,
int& index, std::string& message)
override;
47 virtual luabind::object
getDebugObject(lua_State* L)
override {
return luabind::newtable(L);}
50 virtual void cancel(lua_State* L)
override {};
52 static void tickCb(
void* usr);
66 std::shared_ptr<DtLuaPlaceFormationJob> shared_from_this();
67 std::shared_ptr<const DtLuaPlaceFormationJob> shared_from_this()
const;
84 std::vector<DtLocation3D> formationPoints,
Definition: asciiSerializable.h:40
Interface for getting asynchronously computed data into Lua.
Definition: luaAsyncJob.h:27
virtual bool deserialize(const DtString &)=0
This function should take the string that was serialized via serialize() and fill this object with th...
virtual DtString serialize()=0
The following characters are reserved and cannot be used in serialization: '|', ':'.
File: simMsg.h.
Definition: simMessage.h:35
#define DT_DLL_vrfLua
This file is used to determine how to build.
Definition: vrfLuaDefines.h:25
virtual luabind::object getObject(lua_State *L, int &index, std::string &message)=0
Retrieve current value.
virtual DtString objectType() const =0
Should return the string name of this object. The object name should not be part of the serialization...
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96