23 virtual bool init()
override;
26 virtual const char*
type()
const override;
29 virtual void tick()
override;
virtual void tick() override
Calculate new kinematic state.
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
static DtSimComponent * creator(const DtString &name, DtLocalObject *object, DtSimulationServices *simServices, DtComponentDescriptor *compDescriptor, DtReaderWriterRegistry *parentRegistry)
Definition: readerWriterRegistry.h:39
virtual bool init() override
Calls createPSR() to create our process state repository.
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
Definition: myActuator.h:10
DtAutomotiveActuatorComponent provides a kinematics-based model of an automotive system.
Definition: automotiveActuatorComponent.h:48
virtual DtSymbolString name() const
Accessor for name of this readable/writable object.
MyActuatorComponent(const DtString &name, DtLocalObject *object, DtSimulationServices *simServices, DtComponentDescriptor *compDescriptor, DtReaderWriterRegistry *parentRegistry=0)
virtual ~MyActuatorComponent() override
virtual const char * type() const override
Returns a string identifies the class type of component. Type values are defined in compTypes...
A locally simulated VRF object.
Definition: localObject.h:98