12 #include "vlutil/vlString.h"
39 virtual const char*
type()
const override;
56 static DtReaderWriter* provideContaminationRadius(
void* controller);
57 static DtReaderWriter* provideAmmunitionPerAttack(
void* controller);
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
virtual void preFirstTickInit()
This function can be overridden to initialize a component before it is ticked for the first time...
DtScriptEnableController & operator=(const DtScriptEnableController &orig)
Not implemented.
Definition: readerWriter.h:85
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
This controller enables tasks and set commands that allow an entity to create NBC contaminated areas...
Definition: nbcWeaponController.h:20
Definition: readerWriterRegistry.h:39
const DtNbcWeaponControllerDescriptor * myNbcWeaponDesc
Definition: nbcWeaponController.h:61
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc, DtReaderWriterRegistry *parentRegistry)
This is called by the factory.
This controller enables specific lua scripts (by script ID) that would normally not be enabled for th...
Definition: scriptEnableController.h:23
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
DtNbcWeaponControllerDescriptor is a DtComponentDescriptor that has additional information needed for...
Definition: nbcWeaponControllerDescriptor.h:19
virtual const char * type() const override
This returns a string from compTypes.h, and identifies the type of component.
A locally simulated VRF object.
Definition: localObject.h:98