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objectOperationQueueEntry.h
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1 /*******************************************************************************
2 ** Copyright (c) 2010 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 #include <vrfutil/rwEntityType.h>
14 
15 #include <list>
16 
24 
26 
28 {
29 public:
32 
35 
37  virtual ~DtObjectOperationQueueEntry();
38 
44  virtual bool isReadyForExecution();
45 
46 protected:
56  virtual void precomputeObjectLocations(DtEntityType type, DtVector location,
57  double heading, bool includeSubObjects = true);
58 
61  virtual void computeTerrainCategoryMask(DtEntityType type);
62 
63 private:
65  const DtObjectOperationQueueEntry& operator=(
66  const DtObjectOperationQueueEntry& orig);
67 
68 protected:
72  std::list<DtVector> myRequiredLocations;
74 };
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
std::list< DtVector > myRequiredLocations
Required creation locations in local coordinates, populated by precomputeObjectLocations().
Definition: objectOperationQueueEntry.h:72
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
unsigned int DtTerrainCategoryMask
This bitmask is made using DtTerrainCategory values.
Definition: rwTerrainCategoryMask.h:27
DtSimulationServices * mySimulationServices
Definition: objectOperationQueueEntry.h:69
Definition: objectOperationQueueEntry.h:27
DtTerrainCategoryMask myTerrainCategoryMask
Definition: objectOperationQueueEntry.h:73

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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