18 class DtWindowPolygon;
19 class DtOsgAttributeGroupWidget;
20 class DtPinnableProjectedWidgetModel;
21 class DtWindowEntityAttachedSurface;
22 class DtOsgOverlaySegmentedLineModel;
23 class DtOsgWidgetLabel;
30 class DtVrfBackendState;
31 class DtAttachableUpdaterWithLevelOrientation;
46 virtual std::string modelDefinitionForForceColor(
int red,
int green,
int blue,
int alpha);
48 virtual void processSimOperationUpdate(
DtSimMessage* msg);
72 virtual void removeObjectInFlux(
const DtSimulationAddress& addr,
int identifier);
Definition: vrfBackendState.h:65
Definition: attachableUpdaterWithLevelOrientation.h:18
makVrv::DtSignalConnectionManager myConnections
Definition: objectsInFluxManager.h:77
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
std::map< int, ObjectInFlux > ObjectsInFlux
Definition: objectsInFluxManager.h:79
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
Definition: objectsInFluxManager.h:57
ObjectsInFluxByBackend myObjectsInFluxByBackend
Definition: objectsInFluxManager.h:81
std::map< DtSimulationAddress, ObjectsInFlux > ObjectsInFluxByBackend
Definition: objectsInFluxManager.h:80
Contains makVrv::DtVirtualBaseClass class.
File: simMsg.h.
Definition: simMessage.h:35
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
DtOsgOverlayLineModel extends the DtLineModel interface to include operations only appropriate for 2D...
Definition: DtOsgOverlaySegmentedLineModel.h:31
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
makVrv::DtDe & myDe
Definition: objectsInFluxManager.h:76
Base class to provide boost signal/slot management.
A DtSceneObject represents an object that can be positioned in the scene by (possibly) attaching it t...
Definition: DtSceneObject.h:44
DtIfSimOperationsInProgress::FluxStatus status
Definition: objectsInFluxManager.h:54
The DtObjectsInFluxManager will show symbols of where potential objects will be created/moved to in r...
Definition: objectsInFluxManager.h:35
Contains makVrv::DtUniqueID type.
Definition: ifSimOperationsInProgress.h:23
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
std::vector< Visual > visuals
Definition: objectsInFluxManager.h:68
Definition: objectsInFluxManager.h:52