15 #include <vlutil/vlString.h>
16 #include <matrix/vlVector.h>
51 virtual const char*
type()
const override;
57 static void followEntityCallback(
DtSimMessage * msg,
void * usrData);
61 virtual void processFollowEntityTask(
DtSimMessage * msg);
64 virtual DtUUID entityToFollow()
const;
65 virtual void setEntityToFollow(
const DtUUID& entity);
69 virtual const DtVector& offsetVector()
const;
70 virtual void setOffsetVector(
const DtVector& offsets);
100 virtual void tick()
override;
104 virtual void stop()
override;
118 virtual double findDesiredSpeed(
const DtVector& target,
bool& matchingTarget);
121 virtual bool passedDestination(
const DtVector& target);
124 virtual bool atDestination(
const DtVector& target);
125 virtual bool getCurrentLeaderState(
126 DtVector& localPosition, DtVector& localVelocity,
127 DtTaitBryan& topoOrientation, DtVector& topoRotationRate);
129 virtual void calculateDesiredVelocity(
double desiredSpeed,
const DtVector& nextPoint);
UUID is a unique ID wrapper class.
Definition: uuid.h:59
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
DtMovementSimObjectFacade myEntityPointerSimObjectFacade
Definition: rotaryWingFollowEntityController.h:141
This repository holds all information that is common to all the forms of local rotary wing entities w...
Definition: rotaryWingEntityStateRepository.h:27
virtual const char * type() const override
Returns a string identifies the class type of component. Type values are defined in compTypes...
virtual void tick() override
Sets the desired position and velocity for use by the parent controller, then calls the parent's tick...
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
DtRotaryWingEntityStateRepository * myRotaryWingEntityState
Definition: rotaryWingFollowEntityController.h:138
virtual void pilotProperties()
Sets the appropriate properties for the wait controller: The position selector is 1...
DtRotaryWingFollowEntityController is a controller component that models following behavior for rotar...
Definition: rotaryWingFollowEntityController.h:33
DtRotaryWingFollorTaskDescriptor; descriptor for the rotary wing follow task components.
Definition: rotaryWingFollowTaskDescriptor.h:17
const DtRotaryWingFollowTaskDescriptor * myFollowDescriptor
Definition: rotaryWingFollowEntityController.h:136
File: simMsg.h.
Definition: simMessage.h:35
DtSimObjectReference myEntityPointer
Set fresh each frame by setupControlPoint.
Definition: rotaryWingFollowEntityController.h:134
const DtRotaryWingMoveToControllerComponent & operator=(const DtRotaryWingMoveToControllerComponent &orig)
assignment operator; see comments on copy constructor!
DtRotaryWingMoveToControllerComponent is a controller used to model the movement of a helicopter alon...
Definition: rotaryWingMoveToControllerComponent.h:27
static DtSimComponent * creator(const DtString &name, DtLocalObject *owner, DtSimulationServices *simManager, DtComponentDescriptor *desc=0, DtReaderWriterRegistry *parentRegistry=0)
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
virtual void stop()
Overridden by DtRotaryWindEmbarkationController.
DtDcm myLocalToTopoDcm
Definition: rotaryWingFollowEntityController.h:140
virtual void registerTaskMsgCallbacks() override
Overrides this so it can register its interest in MoveTo commands.
A locally simulated VRF object.
Definition: localObject.h:98