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rwQueuedDynamicTerrainItem.h
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1 /******************************************************************************
2 ** Copyright (c) 2016 MaK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 
10 #pragma once
11 
14 #include "readerWriter/rwBoolean.h"
15 
19 {
20 public:
21  DtRwQueuedDynamicTerrainItem(const DtString& name = DtString::nullString(),
22  DtReaderWriterRegistry* const parentRegistry = NULL);
23 
25  virtual ~DtRwQueuedDynamicTerrainItem() override;
26 
29  DtReaderWriterRegistry* parentRegistry = NULL);
30 
33  const DtRwQueuedDynamicTerrainItem& orig,
34  DtReaderWriterRegistry* parentRegistry = NULL);
35 
38  const DtTerrainGeometryAndData& orig,
39  DtReaderWriterRegistry* parentRegistry = NULL);
40 
44 
45  bool operator==(const DtRwQueuedDynamicTerrainItem& rhs) const;
46 
50  virtual const char* readerWriterType() const override;
51 
54  virtual double delay() const;
55  virtual void setDelay(double s);
57 
60  virtual bool isSwitch() const;
61  virtual void setIsSwitch(bool b);
63 
64 protected:
67 };
68 
DtRwQueuedDynamicTerrainItem holds a the information needed to make a dynamic change to the terrain...
Definition: rwQueuedDynamicTerrainItem.h:18
DtRwReal myDelay
Definition: rwQueuedDynamicTerrainItem.h:65
Definition: terrainGeometryAndData.h:24
bool operator==(const DtRwDynamicTerrainItem &rhs) const
DtRwDynamicTerrainItem & operator=(const DtRwDynamicTerrainItem &orig)
assignment operator: assigns value only
Definition: readerWriterRegistry.h:39
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtRwBoolean myIsSwitch
Definition: rwQueuedDynamicTerrainItem.h:66
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtRwTemplatedListPtr< DtRwQueuedDynamicTerrainItem, true > DtRwQueuedDynamicTerrainItemList
Definition: rwQueuedDynamicTerrainItem.h:69
DtRwDynamicTerrainItem holds a the information needed to make a dynamic change to the terrain...
Definition: rwDynamicTerrainItem.h:23
virtual const char * readerWriterType() const override
Used to supply a string type that this reader writer type is. This can be used in place of dynamic-ca...

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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