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scenarioLoadManager.h
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1 /*********************************************************************
2 ** Copyright (c) 2021 MaK Technologies, Inc.
3 ** All rights reserved.
4 *********************************************************************/
5 
6 #pragma once
7 
9 #include "vrfutil/rwUUID.h"
10 
11 class DtScenario;
12 class DtString;
13 class DtFilename;
14 class DtLocalObject;
15 
31 {
32 public:
35 
38 
41  virtual DtScenario* createScenarioObject(const DtFilename&) const = 0;
42  virtual DtCreateScenarioObjectHandler* clone() const = 0;
43 };
44 
47 {
48 public:
51 
53  virtual ~DtLoadScenarioPieceHandler();
54 
59  virtual bool loadScenarioPiece(const DtScenario&, void* userData = 0, bool reinitializingScenario = false) = 0;
60  virtual DtLoadScenarioPieceHandler* clone() const = 0;
61 };
62 
65 {
66 public:
69 
71  virtual ~DtSaveScenarioPieceHandler();
72 
76  virtual bool saveScenarioPiece(const DtScenario&, const std::map<DtUUID, DtLocalObject*>&, void* userData = 0) const = 0;
77  virtual DtSaveScenarioPieceHandler* clone() const = 0;
78 };
79 
81 {
82 public:
85 
87  virtual ~DtScenarioLoadManager();
88 
95  virtual DtScenario* createScenarioObject(const DtFilename&) const;
96 
98  virtual void addCreateScenarioObjectHandler(const DtString& extension, DtCreateScenarioObjectHandler*);
99 
102  virtual DtCreateScenarioObjectHandler* getCreateScenarioObjectHandler(const DtString& extension) const;
104 
111  virtual void addLoadScenarioPieceHandler(const DtString& extension, DtLoadScenarioPieceHandler*);
112 
115  virtual DtLoadScenarioPieceHandler* getLoadScenarioPieceHandler(const DtString& extension) const;
117 
124  virtual void addSaveScenarioPieceHandler(const DtString& extension, DtSaveScenarioPieceHandler*);
125 
128  virtual DtSaveScenarioPieceHandler* getSaveScenarioPieceHandler(const DtString& extension) const;
130 
131 protected:
132  typedef std::map<DtString, DtCreateScenarioObjectHandler*> CreateScenarioObjectHandlers;
134 
135  typedef std::map<DtString, DtLoadScenarioPieceHandler*> LoadScenarioPieceHandlers;
137 
138  typedef std::map<DtString, DtSaveScenarioPieceHandler*> SaveScenarioPieceHandlers;
140 };
Definition: scenario.h:52
CreateScenarioObjectHandlers myCreateScenarioObjectHandlers
Definition: scenarioLoadManager.h:133
Contains the DtUUID class declaration.
class DtScenarioLoadManager:
Definition: scenarioLoadManager.h:30
std::map< DtString, DtLoadScenarioPieceHandler * > LoadScenarioPieceHandlers
Definition: scenarioLoadManager.h:135
Definition: scenarioLoadManager.h:80
The class to save a piece of the scenario. Return false if the save of that piece fails...
Definition: scenarioLoadManager.h:64
LoadScenarioPieceHandlers myLoadScenarioPieceHandlers
Definition: scenarioLoadManager.h:136
The class to load a piece of the scenario. Return false if the load of that piece fails...
Definition: scenarioLoadManager.h:46
std::map< DtString, DtCreateScenarioObjectHandler * > CreateScenarioObjectHandlers
Definition: scenarioLoadManager.h:132
#define DT_DLL_vrfutil
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfutilDefines.h:34
SaveScenarioPieceHandlers mySaveScenarioPieceHandlers
Definition: scenarioLoadManager.h:139
std::map< DtString, DtSaveScenarioPieceHandler * > SaveScenarioPieceHandlers
Definition: scenarioLoadManager.h:138
A locally simulated VRF object.
Definition: localObject.h:98

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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