24 class DtVrfBackendState;
33 virtual void setupGui();
41 virtual void slot_rollback(
double);
42 virtual void slot_snapshotScenario();
43 virtual void slot_saveCheckpoints(
const std::set<double>&);
44 virtual void clearSnapshots();
46 virtual void slot_clearAllSnapshots();
47 virtual void slot_savedScenarioCheckpoint(
double simTime);
48 virtual void slot_onStopSaves();
49 virtual void slot_savedCheckpointsCleared(
const std::set<double>&);
50 virtual void slot_savingCheckpoints(
const std::set<double>&);
51 virtual void slot_enablePeriodicCheckpoints(
bool);
52 virtual void slot_settingReceived(
const std::string& setting,
const DtVrfBackendState* state);
53 virtual void slot_startingScenarioCheckpointTimeChanged(
double oldTime,
double newTime);
54 virtual void slot_saveStateChanged(
const std::set<double>& saved,
const std::set<double>& unsaved);
56 virtual void shouldBeEnabled();
Definition: vrfBackendState.h:65
std::map< double, AvailableSnapshot > AvailableSnapshots
Definition: vrfCheckpointManager.h:67
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
#define DT_DLL_VRFGUICOMMONQT
Definition: vrfGuiCommonQt.h:20
Base class to provide boost signal/slot management.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76