27 const DtString& rwName = DtString::nullString(),
31 const DtString& rwName = DtString::nullString(),
48 virtual void setElapsedTime(
double);
49 virtual double elapsedTime()
const;
51 virtual void setStartSimTime(
double);
52 virtual double startSimTime()
const;
54 virtual void setEventId(
const DtString&);
55 virtual const DtString& eventId()
const;
DtRwReal mySimStartTime
Definition: scriptedMovementControllerPSR.h:66
virtual void getSelf(DtlObjPtr args, const DtReaderWriter::SearchPaths &searchPaths, const DtVariableBindingsList &variableBindings) override
Top level to read itself from an input stream. searchPath is passed down to all DtReaderWriter member...
Description: Readable, Writable DtString Variable substitutions are done on this object when it is re...
Definition: rwString.h:20
Definition: readerWriterRegistry.h:39
DtScriptedMovementControllerPSR is the process state repository for the scripted movement controller...
Definition: scriptedMovementControllerPSR.h:22
Contains the DtRwTaitBryan class declaration.
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
std::list< const DtRwVariableBindings * > DtVariableBindingsList
Definition: readerWriterRegistry.h:29
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
std::vector< DtFilename > SearchPaths
Definition: readerWriter.h:92
The DtAnimationModel class will contain the interface allow for animated movement via an external fil...
Definition: animationModel.h:31
DtRwReal myElapsedTime
Definition: scriptedMovementControllerPSR.h:68
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
DtRwString myEventId
Definition: scriptedMovementControllerPSR.h:67
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
virtual DtString type() const =0
Returns the string type of the repository, as defined in psrTypes.h.
DtAnimationModel myAnimationModel
Definition: scriptedMovementControllerPSR.h:65
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object.
Definition: localObject.h:98