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include
simulationObjectEditorImpl
simulationObjectEditorMunitionHandler.h
Go to the documentation of this file.
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/*******************************************************************************
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** Copyright (c) 2018 MAK Technologies, Inc.
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** All rights reserved.
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*******************************************************************************/
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#pragma once
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#include "
simulationObjectEditorImpl/simulationObjectEditorImplDefines.h
"
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#include <
vrvUtil/DtVirtualBaseClass.h
>
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#include <
readerWriter/readerWriter.h
>
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#include <QtCore/QObject>
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#include <set>
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#include <vlpi/entityType.h>
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#include <vlutil/vlString.h>
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#include <vlutil/vlFilename.h>
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class
DtAmmunitionParamsEntry
;
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namespace
makVrv
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{
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class
DtDe;
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}
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class
DT_DLL_simulationObjectEditorimpl
DtSimulationObjectEditorMunitionHandler
:
public
QObject
,
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public
makVrv::DtVirtualBaseClass
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{
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Q_OBJECT
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public
:
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DtSimulationObjectEditorMunitionHandler
(
makVrv::DtDe
&);
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virtual
~
DtSimulationObjectEditorMunitionHandler
()
override
;
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virtual
void
addNewMunitionEntry();
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virtual
DtEntityType addNewAmmunitionEntry(
bool
andSelect =
false
);
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public
:
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static
DtSimulationObjectEditorMunitionHandler
& instance(
makVrv::DtDe
&);
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static
void
registerInstance(
makVrv::DtDe
&,
DtSimulationObjectEditorMunitionHandler
*);
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protected
:
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virtual
bool
nameIsUnique(QString& ammoName)
const
;
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protected
:
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makVrv::DtDe
&
myDe
;
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std::map<DtSymbolString, DtAmmunitionParamsEntry*>
myCurrentAmmunition
;
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};
makVrv::DtVirtualBaseClass
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition:
DtVirtualBaseClass.h:19
DtSimulationObjectEditorMunitionHandler::myDe
makVrv::DtDe & myDe
Definition:
simulationObjectEditorMunitionHandler.h:52
readerWriter.h
DtVirtualBaseClass.h
Contains makVrv::DtVirtualBaseClass class.
DtSimulationObjectEditorMunitionHandler::myCurrentAmmunition
std::map< DtSymbolString, DtAmmunitionParamsEntry * > myCurrentAmmunition
Definition:
simulationObjectEditorMunitionHandler.h:53
DtSimulationObjectEditorMunitionHandler
Definition:
simulationObjectEditorMunitionHandler.h:25
DtAmmunitionParamsEntry
Definition:
ammunitionParamsEntry.h:24
simulationObjectEditorImplDefines.h
QObject
makVrv::DtDe
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition:
DtDe.h:76
DT_DLL_simulationObjectEditorimpl
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition:
simulationObjectEditorImplDefines.h:33
Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
Copyright © 2005-2024 MAK Technologies. All Rights Reserved (
www.mak.com
)