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soilTypes.h
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1 /*******************************************************************************
2 ** Copyright (c) 2022 MaK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
14 
15 #pragma once
16 #include <vrfutil/vrfutilDefines.h>
17 #include <geometry/surface.h>
18 
19 const char DtSoilPavedRoad[] = "paved-road";
20 const char DtSoilHardPacked[] = "hard-packed";
21 const char DtSoilRocks[] = "rocks";
22 const char DtSoilSand[] = "sand";
23 const char DtSoilGravel[] = "gravel";
24 const char DtSoilShallowWater[] = "shallow-water";
25 const char DtSoilMuck[] = "muck";
26 const char DtSoilDeepWater[] = "deep-water";
27 
31 
const char DtSoilHardPacked[]
Definition: soilTypes.h:20
const char DtSoilSand[]
Definition: soilTypes.h:22
const char DtSoilMuck[]
Definition: soilTypes.h:25
const char DtSoilGravel[]
Definition: soilTypes.h:23
Definition: surface.h:181
const char DtSoilRocks[]
Definition: soilTypes.h:21
DT_DLL_vrfutil DtSoilType soilTypeEx(const DtSurface &surface)
Function that check first if the surface is water before calling the terrainToolkit soiltype() (that ...
const char DtSoilShallowWater[]
Definition: soilTypes.h:24
const char DtSoilDeepWater[]
Definition: soilTypes.h:26
const char DtSoilPavedRoad[]
File: soilTypes.h.
Definition: soilTypes.h:19
#define DT_DLL_vrfutil
This file is used to determine how to build Disable inconsistent dll linkage warning Visual Studio 6...
Definition: vrfutilDefines.h:34
DtSoilType
Definition: surface.h:21

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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