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spawnControllerPSR.h
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1 /*******************************************************************************
2 ** Copyright (c) 2015 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 #include <readerWriter/rwString.h>
13 #include <readerWriter/rwReal.h>
15 #include <vrfmsgs/rwSpawnData.h>
19 #include <vrfutil/rwUUID.h>
20 
24 {
25 public:
27 
30  const DtString& rwName = DtString::nullString(),
31  DtReaderWriterRegistry* parentRegistry = 0);
32 
35  const DtString& rwName = DtString::nullString(),
36  DtReaderWriterRegistry* parentRegistry = 0);
37 
39  virtual ~DtSpawnControllerPSR() override;
40 
43 
46  const DtString& rwName = DtString::nullString(), DtReaderWriterRegistry* parentRegistry = 0) const override;
47 
49  virtual DtString type() const override;
50 
52 
53  virtual void setNextCreationTime(double t);
54  virtual double nextCreationTime() const;
56 
63  virtual void setLastCycleStartTime(const DtTime start);
64  virtual DtTime lastCycleStartTime() const;
66 
74  virtual void setNextCycleStartTime(const DtTime start);
75  virtual DtTime nextCycleStartTime() const;
77 
80 
81  virtual DtTrafficSinkList& trafficAndSinkList();
82  virtual const DtTrafficSinkList& trafficAndSinkList() const;
83  virtual void addTraffic(const DtUUID& trafficObject, const DtUUID& sinkPoint);
85 
89  virtual const DtRwSpawnData& spawnParameters() const;
90 
91  virtual void setSpawnTemplateUUID(const DtUUID&);
92  virtual const DtUUID& spawnTemplateUUID() const;
94 
95 public:
96 
98  static DtVrfProcessStateRepository* creator (const DtString& rwName,
99  DtLocalObject* vrfObject, DtReaderWriterRegistry* parentRegistry);
100 
101 protected:
102  virtual void postGetSelf() override;
103 
104 protected:
109 
112 };
UUID is a unique ID wrapper class.
Definition: uuid.h:59
virtual void postGetSelf()
Called after either version of getSelf (mtl or environment). Default is no-op.
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
DtRwReal myNextCycleStartTime
Definition: spawnControllerPSR.h:107
uuid class
Definition: rwUUID.h:26
Process state repository used to store runtime state of the DtSpawnController.
Definition: spawnControllerPSR.h:23
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
Base library for data that is used to control how spawn points generate entities. This data structure...
Definition: rwSpawnData.h:37
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
A pair of names, spawned-object and sink-point, that are tracked by the spawn controller until the sp...
DtRwUUID mySpawnTemplateUUID
Definition: spawnControllerPSR.h:111
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
DtTrafficSinkList myTrafficSinkList
Definition: spawnControllerPSR.h:108
DtRwReal myLastCycleStartTime
Definition: spawnControllerPSR.h:106
DtRwReal myNextCreationTime
Definition: spawnControllerPSR.h:105
virtual DtString type() const =0
Returns the string type of the repository, as defined in psrTypes.h.
DtRwSpawnData mySpawnParameters
Definition: spawnControllerPSR.h:110
DtRwTemplatedListPtr< DtRwTrafficSinkListEntry, true > DtTrafficSinkList
Definition: spawnControllerPSR.h:26
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object.
Definition: localObject.h:98

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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