7 #include "matrix/vlVector.h"
9 class DtCoordTransform;
30 bool checkLineOfSight(DtVector fromLocal, DtVector toLocal)
const;
31 bool checkLineOfFire(DtVector fromLocal, DtVector toLocal)
const;
32 double elevationAtPoint(DtVector pointLocal)
const;
33 DtVector localToTopo(DtVector pointLocal)
const;
34 DtVector topoToLocal(
double topoX,
double topoY,
double heightAboveGround = 0)
const;
DtCoordTransform * myTopoToLocalX
Definition: terrainAccessor.h:38
DtCoordTransform * myLocalToTopoX
Definition: terrainAccessor.h:39
double myTempOriginHeight
Definition: terrainAccessor.h:41
The DtPhysicalWorld is the primary interface to and manager of all of the "physical" aspects of the s...
Definition: physicalWorld.h:112
const DtPhysicalWorld & myPhysicalWorld
Definition: terrainAccessor.h:37
#define DT_DLL_terrainReasoning
This file is used to determine how to build.
Definition: terrainReasoningDefines.h:25
this class encapsulates all terrain queries made by DtTerrainReasoner. This keeps DtTerrainReasoner c...
Definition: terrainAccessor.h:24