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terrainPreloadSphere.h
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1 /*******************************************************************************
2 ** Copyright (c) 2010 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
10 
11 #pragma once
12 
15 #include "geometry/sphere.h"
16 
18 {
19 public:
21  DtTerrainPreloadSphere(const DtSphere& sphere);
22  virtual ~DtTerrainPreloadSphere() override;
25 
26  virtual int type() const override;
27 
28  virtual void setSphere(const DtSphere& sphere);
29  virtual const DtSphere& sphere() const;
30 
31 protected:
33 };
virtual int type() const =0
Definition: sphere.h:22
DtTerrainPreloadGeometry & operator=(const DtTerrainPreloadGeometry &orig)
Definition: terrainPreloadSphere.h:17
#define DT_DLL_terrainInterface
This file is used to determine how to build.
Definition: terrainInterfaceDefines.h:25
DtSphere mySphere
Definition: terrainPreloadSphere.h:32
Abstract base class for defining geometric areas for preloading of terrain. Subclasses of this class ...
Definition: terrainPreloadGeometry.h:21

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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