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terrainProfileDataTrackHistory.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrfGuiCore/vrfGuiCore.h>
15 
16 namespace makVrf
17 {
26 
28  {
29  public:
30 
33 
35  virtual ~DtTerrainProfileDataTrackHistory() override;
36 
38  virtual int color() const override;
39 
40  protected:
43  virtual void slot_onStateViewUpdated() override;
44 
46  virtual bool allowsVertices() const override;
47 
48  protected:
51  };
52 }
DtTerrainProfileSettingsManager & myManager
Definition: terrainProfileDataTrackHistory.h:49
Contains makVrf::DtTerrainProfileSettingsManager class.
Definition: terrainProfileSettingsManager.h:32
makVrv::DtCoordinateSystem & myCoordinateSystem
Definition: terrainProfileDataTrackHistory.h:50
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
Definition: terrainProfileDataStateView.h:28
Contains the makVrf::DtTerrainProfileDataTrackHistory class. This class will contain and provide data...
Definition: terrainProfileDataTrackHistory.h:27
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
The DtCoordinateSystem is used to manage the current coordinate system of the scene.
Definition: DtCoordinateSystem.h:40
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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