9 #include <QtWidgets/QDialog>
37 virtual void activateVisualEffects(
const std::string&);
38 virtual void setSpeedPercentage();
41 virtual void updateTrailingEffects();
42 virtual void startOrStopSimulation();
43 virtual void closeEvent(QCloseEvent*)
override;
44 virtual void hideEvent(QHideEvent*)
override;
45 virtual void showEvent(QShowEvent*)
override;
48 virtual void onTrailingEffectsShowChanged();
49 virtual void onVaporTrailsShowChanged();
50 virtual void onFlamesShowChanged();
51 virtual void onSmokeShowChanged();
52 virtual void onFootprintsShowChanged();
53 virtual void onShowShadowsChanged();
54 virtual void onWakesShowChanged();
55 virtual void onChangeSpeed();
56 virtual void onChangeTurn();
57 virtual void onEanbleBuoyancyModelChanged();
58 virtual void startStopFigure8();
59 virtual void figure8();
95 bool myBuoyancyModelEnabled =
false;
97 int myFigure8Step = 0;
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
Contains makVrv::DtVirtualBaseClass class.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
#define DT_DLL_simulationObjectEditorimpl
This file is used to determine how to build.
Definition: simulationObjectEditorImplDefines.h:33