51 virtual const char*
type()
const override;
54 virtual void tick()
override;
#define DT_DLL_vrfmodel
This file is used to determine how to build.
Definition: vrfmodelDefines.h:24
const DtTurretSlewController & operator=(const DtTurretSlewController &orig)
assignment operator; not implemented
A readable, writable type whose name is the name of a component and that has a list of component name...
Definition: componentDescriptor.h:49
Definition: readerWriterRegistry.h:39
DtPlatformLocalObjectFacade myPlatformLocalObjectFacade
Member to allow for access to platform specific data.
Definition: turretAimController.h:96
File: turBalGunPSR.h.
Definition: vrfTurretedBalGunPSR.h:26
virtual bool createPorts() override
Called by init to create the ports.
DtAnalogInputPort * myAimAzimuthInputPort
Input Port Name: aim-azimuth Input Port Description: Azimuth at which to aim, in radians. Input Port Range: -pi to pi Input Port Default Value: 0 .
Definition: turretAimController.h:91
virtual const char * type() const override=0
Returns a string identifies the class type of component. Type values are defined in compTypes...
DtTurretSlewController is a controller that has those capabilities common to all controllers that man...
Definition: turretSlewController.h:43
DtTurretAimController attempts to slew the turret to track a target point.
Definition: turretAimController.h:33
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
The DtSimComponent class is the base class for the entire simulation model component hierarchy...
Definition: simComponent.h:89
virtual void tick() override
Deriving controllers should call this FIRST in their tick to ensure that parameter values have been l...
A locally simulated VRF object.
Definition: localObject.h:98