14 class DtUnderwaterAcousticsStateComponent;
43 bool publishObject =
true);
54 virtual DtString type()
const override;
63 virtual bool wantsToCreatePublisher()
const override;
66 virtual void updatePublisher()
override;
class DtVrlinkNetworkInterface:
Definition: vrlinkNetworkInterface.h:72
The overall structure of the DtStateData mechanism is: The DtStateData contains a list of double buff...
Definition: stateData.h:398
bool myInCombinedMode
Definition: underwaterAcousticsLocalNetInterface.h:72
Class Description: DtSimObjectNetInterface.
Definition: simObjectNetInterface.h:50
#define DT_DLL_vrlinkNetworkInterface
This file is used to determine how to build.
Definition: vrlinkNetworkInterfaceDefines.h:24
Definition: localStateComponentNetInterface.h:22
Definition: stateComponent.h:52
virtual bool isLocal() const override
Is this network interface for a local (true) or remote (false) object? Local network interfaces shoul...
Definition: underwaterAcousticsLocalNetInterface.h:59
DT_DLL_DEBUGDRAWRENDERER void init(makVrv::DtDe &de)
Work function for the plugin initialization.
1) Define the interface class that will be used to represent the next and curent frames. The UNDEFINED_ macros are convenience macros that will define methods that throw exceptions (until they are implemented)
Definition: underwaterAcousticsStateComponent.h:106
const DtUnderwaterAcousticsStateComponent * myUnderwaterAcousticsComponent
Definition: underwaterAcousticsLocalNetInterface.h:71
Class Description: DtUnderwaterAcousticsLocalNetInterface.
Definition: underwaterAcousticsLocalNetInterface.h:23