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vrfIndirectArtilleryManipulationHandler.h
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1 /******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
9 #pragma once
10 
11 #include <vrfGuiCore/vrfGuiCore.h>
13 
15 
16 namespace makVrf
17 {
18  class DtVrfObjectFacadeInterface;
19 
24  {
25 
26  public:
27 
30 
33  virtual void setIndirectArtilleryData(const DtIfIndirectArtilleryData&);
34  virtual const DtIfIndirectArtilleryData& indirectArtilleryData() const;
35 
36  virtual HandlerType type() const override { return IndirectArtillery; };
37 
38  virtual std::string defaultOverlayFor(const DtModelSetEntry* e) const override;
39 
40  virtual void editSelectedObjects( const makVrv::DtUniqueID& principalID,
41  makVrv::DtChannel& initiatingChannel, double waitTimeAfterComplete, const makVrv::DtSelectionManager::IdSet& editing ) override;
42 
43  protected:
46  virtual bool createVrfObject() override;
47 
50  virtual bool modifyVrfObject(DtVrfObjectFacadeInterface* objectImage) override;
51 
52  virtual void initializeEventProcessor() override;
53 
54  protected:
57  };
58 
61 }
The handler for creating and manipulating circles/ellipses.
Definition: vrfCircleManipulationHandler.h:25
Definition: vrfObjectManipulationHandlerBaseClass.h:58
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
The abstract Channel Class.
Definition: DtChannel.h:35
Definition: modelSetEntry.h:34
bool myFoundData
Definition: vrfIndirectArtilleryManipulationHandler.h:56
Specialized version of the circle manipulation hander, this handler will create and edit indirect art...
Definition: vrfIndirectArtilleryManipulationHandler.h:23
Definition: vrfObjectFacadeInterface.h:53
DtIfIndirectArtilleryData myData
Definition: vrfIndirectArtilleryManipulationHandler.h:55
HandlerType
The type of handler this is.
Definition: vrfObjectManipulationHandlerBaseClass.h:52
DtVrfObjectManipulationHandlerCreator< DtVrfIndirectArtilleryManipulationHandler > DtVrfIndirectArtilleryManipulationHandlerCreator
Definition: vrfIndirectArtilleryManipulationHandler.h:60
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Data container for Indirect Artillery. Should contain nothing but mutators, accessors and data...
Definition: ifModifyIndirectArtilleryObject.h:29
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
virtual HandlerType type() const override
The type of handler. Used to see if two handler are equivalent.
Definition: vrfIndirectArtilleryManipulationHandler.h:36
Definition: vrfObjectManipulationHandlerBaseClass.h:840
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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