18 class DtVrfObjectFacadeInterface;
38 virtual std::string defaultOverlayFor(
const DtModelSetEntry* e)
const override;
46 virtual bool createVrfObject()
override;
52 virtual void initializeEventProcessor()
override;
The handler for creating and manipulating circles/ellipses.
Definition: vrfCircleManipulationHandler.h:25
Definition: vrfObjectManipulationHandlerBaseClass.h:58
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
The abstract Channel Class.
Definition: DtChannel.h:35
Definition: modelSetEntry.h:34
bool myFoundData
Definition: vrfIndirectArtilleryManipulationHandler.h:56
Specialized version of the circle manipulation hander, this handler will create and edit indirect art...
Definition: vrfIndirectArtilleryManipulationHandler.h:23
Definition: vrfObjectFacadeInterface.h:53
DtIfIndirectArtilleryData myData
Definition: vrfIndirectArtilleryManipulationHandler.h:55
HandlerType
The type of handler this is.
Definition: vrfObjectManipulationHandlerBaseClass.h:52
DtVrfObjectManipulationHandlerCreator< DtVrfIndirectArtilleryManipulationHandler > DtVrfIndirectArtilleryManipulationHandlerCreator
Definition: vrfIndirectArtilleryManipulationHandler.h:60
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Data container for Indirect Artillery. Should contain nothing but mutators, accessors and data...
Definition: ifModifyIndirectArtilleryObject.h:29
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
virtual HandlerType type() const override
The type of handler. Used to see if two handler are equivalent.
Definition: vrfIndirectArtilleryManipulationHandler.h:36
Definition: vrfObjectManipulationHandlerBaseClass.h:840
std::set< DtUniqueID > IdSet
Definition: DtSelectionManager.h:32