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vrfMunitionDetonationManipulationHandler.h
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1 /******************************************************************************
2 ** Copyright (c) 2016 MAK Technologies, Inc.
3 ** All rights reserved.
4 ******************************************************************************/
5 
8 
10 
11 #pragma once
12 
13 #include <vrfGuiCore/vrfGuiCore.h>
16 #include <vrvCore/DtUniqueID.h>
17 #include <matrix/vlVector.h>
18 
20 class DtIfEmbarkObject;
21 
22 namespace makVrf
23 {
24  class DtInteractionFacadeCollection;
25 
28  {
29  public:
30 
33 
34  virtual HandlerType type() const override { return Detonation; };
35 
36  virtual bool clampAtClosestPolygonOnPlacement() const override;
37  virtual bool canSetActivationTime() const override;
38  virtual bool needsEmbarkOnCheck() const override;
39  virtual bool canEmbark() const override;
40 
43  virtual bool createVrfObject(DtVrfObjectFacadeInterface*) override;
44 
45  virtual bool modifyVrfObject(DtVrfObjectFacadeInterface*) override;
46 
48  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(
50 
51  virtual void initializeEventProcessor() override;
52 
53  virtual bool canChangePositionOnly() const override;
54 
55  virtual DtVrfObjectFacadeInterface* createLocalRepresentation(DtSimObjectReference editStateView,
56  makVrv::DtUniqueID sceneObjectId, DtSimObjectReference principalStateView) override;
57 
58  virtual void setDetonationData(const DtDetonationInteractionData&);
59  const DtDetonationInteractionData& detonationData() const { return myDetonationData; };
60 
61  protected:
62  DtDetonationInteractionData myDetonationData;
63  };
64 
65  typedef DtVrfObjectManipulationHandlerCreator<DtVrfMunitionDetonationManipulationHandler>
67 }
virtual HandlerType type() const override
The type of handler. Used to see if two handler are equivalent.
Definition: vrfMunitionDetonationManipulationHandler.h:34
DtRwNLengthStringVector is a named, readable/writable vector of strings of arbitrary length...
Definition: rwNLengthStringVector.h:28
Creation/edit of entity objects.
Definition: vrfMunitionDetonationManipulationHandler.h:27
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
static DtSimObjectReferenceTemplate nullReference()
Instances of this class are the interface message content used to embark an object on the specified p...
Definition: ifEmbarkObject.h:22
Definition: vrfPointManipulationHandler.h:25
Definition: vrfObjectFacadeInterface.h:53
DtVrfObjectManipulationHandlerCreator< DtVrfMunitionDetonationManipulationHandler > DtVrfMunitionDetonationManipulationHandlerCreator
Definition: vrfMunitionDetonationManipulationHandler.h:66
HandlerType
The type of handler this is.
Definition: vrfObjectManipulationHandlerBaseClass.h:52
The DtDetonationInteractionData provides the data contents of a DIS DetonationInteraction.
Definition: detonationInteractionData.h:25
unsigned long long DtUniqueID
Definition: DtUniqueID.h:19
Contains makVrv::DtUniqueID type.
Definition: vrfObjectManipulationHandlerBaseClass.h:65
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
Contains makVrf::DtDetonationInteractionData class.

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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