10EntityOrientation = 0, // Heading/pitch/roll of entity affects each point in attached object.
11WorldOrientation, // attached object is maintained at a specific north/east distance, and a fixed altitude in the world, regardless of entity orientation.
12// Altitude does not change as entity altitude changes.
13EntityHeadingOnly// Entity pitch and roll is ignored, but heading is used. Offset object is always at the same angle from entity, but does not change if the entity rolls and pitches.
14// Altitude of attached graphic changes as entity altitude changes.