17 #include <QtCore/QString>
44 virtual bool saveScenarioAs();
55 virtual int saveScenario(
bool forceOverwrite =
false,
bool queueSave =
false,
bool useScenarioNameAsSeed =
true);
60 virtual bool isValidScenarioExtension(
const DtString& extension)
const;
65 virtual bool isDefaultObserverView(
const std::string&)
const;
66 virtual std::string defaultObserverView(
bool& is2D)
const;
67 virtual void setDefaultObserverView(
const std::string&);
69 virtual void setTerrainViewVisible(
const std::string&,
bool vis);
70 virtual const std::set<std::string>& hiddenTerrainViews()
const;
71 virtual std::set<std::string>& hiddenTerrainViews();
72 virtual bool terrainViewHidden(
const std::string&)
const;
75 virtual void setHiddenTerrainViews(
const std::string&);
80 virtual bool saveScenario(
const QString& s,
bool setAsSaved =
true,
bool queueSave =
false,
81 bool preserveBackendMappings =
true,
bool startPlayingAfterSave =
false);
82 virtual bool saveScenario(
const DtFilename& s,
bool setAsSaved =
true,
bool queueSave =
false,
83 bool preserveBackendMappings =
true,
bool startPlayingAfterSave =
false);
84 virtual bool setupScenarioToSave(
const QString&
filename,
bool setAsSaved);
88 virtual bool getScenarioSaveName(QString&,
bool* asked = 0,
bool useScenarioNameAsSeed =
true)
const;
92 virtual DtFilename saveScenarioName(
bool askIfDoesNotExist =
true,
bool* asked = 0,
bool useScenarioNameAsSeed =
true)
const;
97 virtual void setCheckpointIdentifier(
const std::string&);
98 virtual const std::string& checkpointIdentifier()
const;
104 virtual DtFilename chooseScenarioNameBasedOn(
const DtScenario&,
bool saveIntoScenario =
false);
106 virtual QString makeRelativeTo(QString origFile, QString path)
const;
110 virtual void checkpointScenario(
const QString& baseFilename,
bool forceOverwrite =
false,
bool queueSave =
false,
111 bool startPlayingAfterSave =
false);
114 virtual QString checkpointIdentifier(
const QString& filename,
bool plain =
false)
const;
115 virtual QString checkpointIdentifier(
const QString& filename,
double currentSimTime,
bool plain =
false)
const;
116 virtual QString getTimeString(
double time,
char separator =
'_')
const;
119 virtual void setDataIntoScenario(
DtScenario&);
123 virtual DtScenario* initializeCheckpointedScenario(
const DtFilename& scenarioName,
double simTime);
128 virtual std::string scenarioExtentInformation()
const;
131 virtual void newScenario();
134 virtual void closeScenario();
137 virtual QString startingDirectory()
const;
138 virtual void setStartingDirectory(
const QString&);
145 virtual void setSaving(
bool);
146 virtual bool saving()
const {
return mySaving; };
148 DtFilename savedFilename()
const;
152 virtual QString createFilterList()
const;
154 virtual QString relativePath()
const;
155 virtual QString dataFolder()
const;
157 static bool preserveMappings(
void*);
158 virtual bool processPreserveMappings();
161 virtual bool saveSelectionGroups(
const QString& scenarioName, QString& selectionGroups,
bool saveToZip)
const;
162 virtual bool saveOverlays(
const QString& scenarioName, QString& overlayName,
bool saveToZip)
const;
165 virtual bool saveGuiSettings(
const QString& scenarioname, QString& guiSettingsName,
bool saveToZip)
const;
168 virtual bool saveObserverViews(
const QString& scenarioname, QString& observerSettingsName,
bool saveToZip)
const;
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
std::string myDefaultObserverView
Definition: vrfSaveScenarioHandler.h:175
std::set< std::string > myHiddenTerrainViews
Definition: vrfSaveScenarioHandler.h:179
bool mySaving
Definition: vrfSaveScenarioHandler.h:178
Definition: scenario.h:52
const int DtSaveCurrentCheckpoint
Definition: vrfSaveScenarioHandler.h:29
DtScenario * myScenario
Definition: vrfSaveScenarioHandler.h:173
bool myRootSaveTimeSet
Definition: vrfSaveScenarioHandler.h:177
Contains makVrv::DtVirtualBaseClass class.
const DtScenario * scenario() const
Definition: vrfSaveScenarioHandler.h:140
virtual bool saving() const
Definition: vrfSaveScenarioHandler.h:146
QString myStartingDirectory
Definition: vrfSaveScenarioHandler.h:172
The DtVrfSaveScenarioHandler is responsible for getting the name of the scenario to save to and then ...
Definition: vrfSaveScenarioHandler.h:35
#define DT_DLL_VRFGUICOMMONQT
Definition: vrfGuiCommonQt.h:20
makVrv::DtDe & myDe
Definition: vrfSaveScenarioHandler.h:171
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
double myRootSaveSimTime
Definition: vrfSaveScenarioHandler.h:174
std::string myCheckpointIdentifier
Definition: vrfSaveScenarioHandler.h:176