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vrfSimDynamicFidManager.h
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1 #pragma once
2 
6 
8 
13 {
14 
15 protected:
20  {
21  public:
23  virtual ~DtVrfSimDynamicFidEntry() override {};
24 
26  virtual void setDebris(std::shared_ptr< DtEntityTerrainGeometryHandle> handle);
27  protected:
28  std::shared_ptr< DtEntityTerrainGeometryHandle> myDebrisHandle;
29  };
30 
33  {
34  public:
36  virtual void removeTerrainChange() override;
37  virtual void releaseOwnership() override;
38 
39  protected:
42  };
43 
44 public:
46  virtual ~DtVrfSimDynamicFidManager() override;
47 
51  virtual DtDynamicTerrainRequestHandle addChangeRequest(const makVrv::DtDynamicTerrainChange& changeCommand);
52 
53 protected:
55  virtual void destroyFids(const std::vector<makVrv::DtDynamicFidEntry*>& fidEntries) override;
57  virtual void resotreFids(const std::vector<makVrv::DtDynamicFidEntry*>& fidEntries) override;
58 
60  virtual osgEarth::MapNode* mapNode() override;
61 
63  virtual makVrv::DtDynamicFidEntry* createDynamicFidEntry(makVrv::DtFid fid) override;
64 
65  virtual void notifyModifications(const std::vector<makVrv::DtDynamicFidEntry*>& modifiedEntries) override;
66 
67 protected:
69 };
std::shared_ptr< DtDynamicFidChangeEntry > DtDynamicFidChangeEntryPtr
Definition: DtDynamicFidManager.h:98
A DtDynamicTerrainRequestHandle::RequestHandleImpl subclass used in the handles returned from DtVrfSi...
Definition: vrfSimDynamicFidManager.h:32
Definition: DtDynamicFidManager.h:120
Definition: terrainImplementation.h:149
DtVrfSimDynamicFidManager * myFidManager
Definition: vrfSimDynamicFidManager.h:40
long long DtFid
Definition: DtDynamicFidManager.h:35
virtual ~DtVrfSimDynamicFidEntry() override
Definition: vrfSimDynamicFidManager.h:23
DtVantageTerrainEngine * myTerrainEngine
Definition: vrfSimDynamicFidManager.h:68
Subclass of DtDynamicFidManager that operates in VRF Sim engine. Interfaces with the DtVantageTerrain...
Definition: vrfSimDynamicFidManager.h:12
Definition: DtDynamicFidManager.h:40
#define DT_DLL_vantageTerrainImplementation
This file is used to determine how to build.
Definition: vantageTerrainImplementationDefines.h:28
makVrv::DtDynamicFidChangeEntryPtr myChangeEntry
Definition: vrfSimDynamicFidManager.h:41
Command which can be given to the dynamic terrain system to perform some change. This class is a simp...
Definition: DtDynamicTerrainChange.h:42
This class wraps the VR-Vantage Display Engine, and uses as a terrain loader and intersector. This is the terrain engine that powers the DtVantageTerrainImplementation. The DtVantageTerrainEngine runs the DtDe it its own thread, and processes commands thought the command queue.
Definition: vantageTerrainEngine.h:112
Subclass of DtDynamicFidEntry to add myDebrisHandle which is a handle to the debris object created in...
Definition: vrfSimDynamicFidManager.h:19
Resource handle for a dynamic terrain change request which has been added to the system. Returned from DtTerrainImplementation::addDynamicTerrainChangeRequest(). Allows caller to manage request.
Definition: terrainImplementation.h:145
std::shared_ptr< DtEntityTerrainGeometryHandle > myDebrisHandle
Definition: vrfSimDynamicFidManager.h:28
Contains the DtDynamicFidManager declaration.

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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