11 #include <vlutil/vlList.h>
12 #include <vlutil/vlTime.h>
13 #include <vl/hostStructs.h>
14 #include <vlutil/vlInetSocket.h>
15 #include <vlutil/vlInetAddr.h>
18 #include <tbb/spin_mutex.h>
21 class DtSimulationAddress;
40 virtual const DtSimulationAddress& address();
41 virtual void setAddress(
const DtSimulationAddress& address);
43 virtual const DtTime& lastResponseTime();
44 virtual void setLastResponseTime(
const DtTime& time);
47 virtual void setAlwaysSendStatusImmediately(
bool);
50 return myAlwaysSendStatusImmediately;
53 virtual void sendStatus(
const DtSimulationAddress& address,
bool sendImmediately =
false);
54 virtual void sendFinalStatus(
bool sendImmediately =
false);
55 virtual void sendStatusToAll(
bool sendImmediately =
false);
58 virtual void setHeartbeatInterval(
int heartbeatInterval);
59 virtual int heartbeatInterval();
62 virtual DtInetAddr ipAddress()
const;
63 virtual void setIpAddress(
const DtInetAddr& addr);
66 virtual unsigned int port()
const;
67 virtual void setPort(
unsigned int p);
70 virtual int appIdRangeMax()
const;
71 virtual void setAppIdRangeMax(
int p);
74 virtual int controlState()
const;
75 virtual void setControlState(
int state);
84 virtual void processStatusRequestMessage(
DtSimMessage * msg);
87 static void statusRequestCallback(
DtSimMessage * msg,
void * usr);
90 virtual bool isLoaded()
const;
91 virtual void setIsLoaded(
bool loaded);
94 virtual void setScenarioRunId(
int);
95 virtual int scenarioRunId()
const;
98 virtual bool isActive()
const;
99 virtual void setIsActive(
bool active);
101 virtual bool canSimulate()
const;
102 virtual void setCanSimulate(
bool canSimulate);
105 virtual DtTime exerciseStartTime()
const;
106 virtual void setExerciseStartTime(
DtTime time);
110 virtual DtTime simTime()
const;
111 virtual void setSimTime(
DtTime time);
115 virtual DtTime runDurationTime()
const;
116 virtual void setRunDurationTime(
DtTime);
119 virtual DtTime simStartSimTime()
const;
120 virtual void setSimStartSimTime(
DtTime time);
124 virtual double timeMultiplier()
const;
125 virtual void setTimeMultiplier(
double timeMultiplier);
128 virtual void setLoadingScenario(
bool);
129 virtual bool loadingScenario()
const;
132 virtual void setSavingScenario(
bool);
133 virtual bool savingScenario()
const;
136 virtual void setImportingScenario(
bool);
137 virtual bool importingScenario()
const;
140 virtual void setReinitializingScenario(
bool);
141 virtual bool reinitializingScenario()
const;
144 virtual void setHostingDynamicTerrainServer(
bool);
145 virtual bool hostingDynamicTerrainServer()
const;
148 virtual void setCreatingSimulationObjectGroup(
bool);
149 virtual bool creatingSimulationObjectGroup()
const;
152 virtual void setClosingScenario(
bool);
153 virtual bool closingScenario()
const;
156 virtual void setRollingBackScenario(
bool);
157 virtual bool rollingBackScenario()
const;
161 virtual void setLoadedNewScenario(
bool);
162 virtual bool loadedNewScenario()
const;
169 virtual bool isCurrentParameterDb()
const;
170 virtual void setIsCurrentParameterDb(
bool isCurrentParameterDb);
174 virtual bool isResourceMonitorEnabled()
const;
175 virtual void setIsResourceMonitorEnabled(
bool isEnabled);
177 virtual void setIsTimeManaged(
bool yesNo);
178 virtual bool isTimeManaged()
const;
183 virtual void setSendStatusOnChange(
bool);
184 virtual bool sendStatusOnChange()
const;
187 virtual void addLocalObject(
int kind,
int domain);
188 virtual void removeLocalObject(
int kind,
int domain);
190 virtual DtU32 scenarioCapabilities()
const;
191 virtual void setScenarioCapabilities(DtU32 v);
192 virtual void setScenarioCapability(DtU32 v,
bool b);
194 virtual DtString applicationType()
const;
195 virtual void setApplicationType(
const DtString& type);
202 static void simObjectAboutToBeRemoved(
const DtLocalObject*,
void* usr);
203 virtual void processSimObjectAboutToBeRemoved(
const DtLocalObject*);
205 static void simObjectConvertedToRemote(
const DtLocalObject*,
void* usr);
206 virtual void processSimObjectConvertedToRemote(
const DtLocalObject*);
bool myIsOldParameterDb
Definition: vrfStatusPublisher.h:225
Definition: ifStatus.h:59
bool myCanSimulate
Definition: vrfStatusPublisher.h:223
class DtLocalObjectManager:
Definition: localObjectManager.h:157
bool myAlwaysSendStatusImmediately
Definition: vrfStatusPublisher.h:229
bool myIsActive
Definition: vrfStatusPublisher.h:222
DtIfStatus * myStatus
Definition: vrfStatusPublisher.h:232
int myHeartbeatInterval
Definition: vrfStatusPublisher.h:219
DtSimulationAddress myAddress
Definition: vrfStatusPublisher.h:221
bool alwaysSendStatusImmediately() const
Definition: vrfStatusPublisher.h:48
DtVrfMessageInterface * myMessageIf
Status of this node.
Definition: vrfStatusPublisher.h:218
File: simMsg.h.
Definition: simMessage.h:35
Instances of DtVrfStatusPublisher are used to send information about a VR-Forces simulation engine to...
Definition: vrfStatusPublisher.h:30
bool myLoadedNewScenario
Definition: vrfStatusPublisher.h:228
DtLocalObjectManager * myObjectManager
Definition: vrfStatusPublisher.h:230
bool mySendStatusOnChange
Definition: vrfStatusPublisher.h:227
bool myHasBeenModified
Definition: vrfStatusPublisher.h:226
#define DT_DLL_vrfcgf
This file is used to determine how to build.
Definition: vrfcgfDefines.h:25
DtTime myLastResponseTime
Definition: vrfStatusPublisher.h:224
tbb::spin_mutex myStatusMutex
Definition: vrfStatusPublisher.h:233
Definition: vrfMessageInterface.h:40
A locally simulated VRF object.
Definition: localObject.h:98