42 const DtString& rwName = DtString::nullString(),
46 const DtString& rwName = DtString::nullString(),
55 const DtString& rwName = DtString::nullString(),
64 virtual void setUserTargetOverride(
bool userTargetOverride);
65 virtual bool userTargetOverride()
const;
69 virtual void setCurrentTarget(
const DtUUID&,
70 bool targetOverride =
false);
78 virtual void setCurrentLocationTarget(
const DtVector& locationTarget,
79 bool targetOverride =
false);
82 virtual DtVector currentLocationTarget()
const;
89 virtual void setCurrentMunitionType(
const DtEntityType& currentMunitionName);
91 virtual const DtEntityType& currentMunitionType()
const;
94 virtual bool targetAcquired()
const;
95 virtual void setTargetAcquired(
bool targetAcquired);
98 virtual bool weaponAimed()
const;
99 virtual void setWeaponAimed(
bool aimed);
107 virtual void addActiveMissile(
const DtUUID&);
108 virtual void removeActiveMissile(
const DtUUID&);
111 virtual bool stillTargeting(
const DtUUID&)
const;
116 virtual void setRoundsFiredUponTarget(
const int& roundsFired);
117 virtual const int roundsFiredUponTarget()
const;
122 virtual void setIsExplicitlyTasked(
const bool& explicitlyTasked);
123 virtual const bool isExplicitlyTasked()
const;
128 virtual void setIsInFiringCycle(
const bool);
129 virtual bool isInFiringCycle()
const;
134 virtual void setWeaponStatus(
const int weaponStatus);
135 virtual const int weaponStatus()
const;
149 virtual void setWeaponStowed(
bool v);
150 virtual bool weaponStowed()
const;
154 virtual void setWorkingTargetPoint(
const DtUUID&
id);
160 virtual void missileRemoved(
const DtUUID&);
UUID is a unique ID wrapper class.
Definition: uuid.h:59
DtRwSimObjectReferenceList myActiveMissiles
Definition: vrfWeaponPSR.h:172
If you use a list of object names to archive which objects are part of a controller (or any object) u...
Definition: simObjectReferenceList.h:120
DtRwInt myWeaponStatus
Current status of the weapon, is it able to fire or not. This value is a bit field composed of the va...
Definition: vrfWeaponPSR.h:190
DtRwSimObjectReference myWorkingTargetPoint
Definition: vrfWeaponPSR.h:194
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
File: weaponPSR.h.
Definition: vrfWeaponPSR.h:32
DtVrfMunitionLoader myMunitionLoader
Definition: vrfWeaponPSR.h:170
DtRwBoolean myWeaponAimed
Definition: vrfWeaponPSR.h:171
Definition: rwVector.h:23
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: rwSimObjectReference.h:21
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtRwSimObjectReference myCurrentTarget
Definition: vrfWeaponPSR.h:165
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
DtRwBoolean myIsInFiringCycle
Indicates that the weapon is in its firing cycle, which may mean is still firing a burst...
Definition: vrfWeaponPSR.h:185
DtRwNLengthUUIDVector myMissileFireOrder
Definition: vrfWeaponPSR.h:173
Class DtVrfMunitionLoader:
Definition: vrfMunitionLoader.h:22
DtWeaponStatus
The status items below are used as bit fields. To set a state, OR the enumerated value into the weapo...
Definition: baseWeaponComponentInterface.h:35
DtRwResource myCurrentMunitionType
Definition: vrfWeaponPSR.h:168
DtRwBoolean myTargetAcquired
Definition: vrfWeaponPSR.h:164
DtRwNLengthUUIDVector is a named, readable/writable vector of DtUUIDs. Can be used in place of a NLen...
Definition: rwNLengthUUIDVector.h:30
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtRwVector myCurrentLocationTarget
Definition: vrfWeaponPSR.h:166
DtRwBoolean myWeaponStowed
Definition: vrfWeaponPSR.h:192
virtual DtString type() const =0
Returns the string type of the repository, as defined in psrTypes.h.
DtRwBoolean myUserTargetOverride
Definition: vrfWeaponPSR.h:167
DtRwBoolean myIsExplicitlyTasked
Tracks whether the weapon system has been explicitly tasked as opposed to a target being automaticall...
Definition: vrfWeaponPSR.h:180
DtRwInt myRoundsFiredUponTarget
Tracks rounds fired upon current target.
Definition: vrfWeaponPSR.h:176
This class will read in an old resource by name and convert it to the type, or, just read it as type...
Definition: rwResource.h:12
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object.
Definition: localObject.h:98
boost::signals2::connection myActiveMissilesListConnection
Definition: vrfWeaponPSR.h:196