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include
precompiledHeaders
vrfcgfPCH.h
Go to the documentation of this file.
1
#include <assert.h>
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#include <list>
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#include <math.h>
4
#include <set>
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#include <
precompiledHeaders/boostCommon.h
>
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//MakTerrainToolkit includes
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#include <
gdb/specification.h
>
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#include <
gdb/specificationManager.h
>
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#include <
gdb/terrainDatabase.h
>
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#include <
gdb/vectorNetworkRecord.h
>
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#include <
gdb/vectorNetworkIntersectionRecord.h
>
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#include <
geometry/boundingVolumeFace.h
>
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#include <
geometry/chord.h
>
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#include <
geometry/intersectionRecord.h
>
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#include <
geometry/chordIntersectRecordList.h
>
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#include <
geometry/point.h
>
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#include <
geometry/polygon2D.h
>
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#include <
makSettingsManager/settingsManager.h
>
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#include <
makSettingsManager/settingsObject.h
>
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#include <
makSettingsManager/settingsObjectFactory.h
>
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#include <
tdbutil/filenameUtilities.h
>
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#include <
tdbutil/mathUtilities.h
>
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#include <
tdbutil/stringKeyFactory.h
>
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#include <
readerWriter/symbolString.h
>
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#include <
tdbutil/tdbUnits.h
>
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#include <
terrainDbFactory/tdbMetafileFactory.h
>
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#include <
terrainDbFactory/terrainDbFactory.h
>
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#include <
terrainDbFactory/terrainReaderFactory.h
>
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#include <
terrainDbFactory/terrainWriterFactory.h
>
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#include <
terrainDbFactory/vectorDataFactory.h
>
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//MakVrfVrlinkExtToolkit includes
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#include <
vrfExtObjects/simEnvironmentalModelType.h
>
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#include <
vrfExtObjects/vrfWeatherStateEnums.h
>
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#include <
vrfExtProtocol/simInterfaceContent.h
>
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#include <
vrfExtProtocol/interfaceContentFactory.h
>
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#include <
vrfExtProtocol/messageTypes.h
>
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//VR-Link includes
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#include <libxml/xmlreader.h>
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#include <matrix/3dBoundingVolume.h>
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#include <matrix/geodeticCoord.h>
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#include <matrix/LibMatrix.h>
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#include <matrix/mapDatum.h>
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#include <matrix/vlDcm.h>
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#include <matrix/vlTaitBryan.h>
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#include <matrix/vlVector.h>
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#include <mtl/environment.h>
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#include <mtl/envValue.h>
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#include <mtl/mtlEnvironment.h>
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#include <mtl/mtl.h>
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#include <vlpi/appearance.h>
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#include <vlpi/artPartSpec.h>
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#include <vlpi/disEnums.h>
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#include <vlpi/entityIdentifier.h>
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#include <vlpi/entityType.h>
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#include <vlpi/netStructs.h>
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#include <vlpi/simulationAddress.h>
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#include <vlpi/thresholder.h>
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#include <vlutil/vlConfig.h>
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#include <vlutil/vlDir.h>
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#include <vlutil/vlFilename.h>
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#include <vlutil/vlInetAddr.h>
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#include <vlutil/vlInetFileTransport.h>
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#include <vlutil/vlInetInterfaceUtils.h>
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#include <vlutil/vlMachineTypes.h>
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#include <vlutil/vlShmPool.h>
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#include <vlutil/vlTime.h>
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#include <vlutil/vlUtil.h>
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//Threading Building Blocks includes
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#include <tbb/concurrent_hash_map.h>
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#include <tbb/mutex.h>
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#include <tbb/spin_mutex.h>
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#include <tbb/spin_rw_mutex.h>
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#include <tbb/task.h>
boostCommon.h
vectorNetworkIntersectionRecord.h
vectorNetworkRecord.h
simEnvironmentalModelType.h
Contains the DtSimEnvironmentalModelType class declaration.
filenameUtilities.h
messageTypes.h
point.h
tdbUnits.h
vrfWeatherStateEnums.h
interfaceContentFactory.h
simInterfaceContent.h
specificationManager.h
chordIntersectRecordList.h
polygon2D.h
specification.h
settingsObjectFactory.h
mathUtilities.h
stringKeyFactory.h
Factory templates DtStringKeyFactory and DtStringKeyFactoryWithParam.
intersectionRecord.h
chord.h
A DtChord is a finite line segment in 3-space, represented by two points. Data derived from the two e...
terrainWriterFactory.h
terrainReaderFactory.h
boundingVolumeFace.h
settingsManager.h
terrainDatabase.h
symbolString.h
tdbMetafileFactory.h
settingsObject.h
terrainDbFactory.h
vectorDataFactory.h
Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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