16 #include <boost/signals2.hpp>
17 #include <boost/unordered_map.hpp>
54 virtual bool isScenarioEvent(
const DtUUID& o)
const;
75 static void scenarioEventMessageCallback(
DtSimMessage*,
void* usr);
76 virtual void processScenarioEventMessageCallback(
DtSimMessage*);
79 virtual void setScenarioEventEnabled(
const DtUUID&,
bool,
bool sendMessageIfNotLocal =
true);
82 virtual bool scenarioEventIsEnabled(
const DtUUID&)
const;
86 virtual void startScenarioEvent(
const DtUUID&,
bool sendMessageIfNotLocal =
true);
90 virtual void stopScenarioEvent(
const DtUUID&,
bool sendMessageIfNotLocal =
true);
93 virtual bool scenarioEventInProgress(
const DtUUID&)
const;
96 virtual bool scenarioEventIsConcluded(
const DtUUID&)
const;
99 virtual bool scenarioEventConcluded(
const DtUUID&)
const;
108 virtual double simulationStartTime(
const DtUUID&)
const;
111 virtual double simulationEndTime(
const DtUUID&)
const;
115 virtual void processScenarioEventAdded(
const DtLocalObject*);
118 static void scenarioEventRemoved(
const DtLocalObject*,
void*);
119 virtual void processScenarioEventRemoved(
const DtLocalObject*);
122 virtual void setOrdinalOrder(
const DtUUID& uniqueId,
int ordinal);
125 virtual void resetScenarioEvent(
const DtUUID& uniqueId,
bool sendMessageIfNotLocal =
true);
128 virtual void setTriggerStatus(
const DtUUID& uniqueId,
int);
143 return myEventsThatNeedUpdate;
148 return myEventsThatNeedUpdate;
152 virtual void updateScenarioEvents();
155 virtual void startUpEvent(
const DtUUID& uniqueId);
158 virtual void stopEvent(
const DtUUID& uniqueId);
162 virtual void updateEnabledStatesLinkedTo(
const DtUUID&);
165 virtual DtUUID scenarioEventUUIDBasedOf(
const DtUUID&)
const;
167 virtual void processObjectModifiedViaMessage(
DtLocalObject* o);
174 virtual void slot_eventDataModified(
const DtSimObject*);
UUID is a unique ID wrapper class.
Definition: uuid.h:59
std::set< DtUUID > myUpdateUpdateEnabledStateLinkedTo
Definition: scenarioEventManager.h:224
class DtLocalObjectManager:
Definition: localObjectManager.h:157
DtLocalObjectManager * myObjectManager
Definition: scenarioEventManager.h:178
LocalScenarioEvents myLocalScenarioEvents
Definition: scenarioEventManager.h:200
DtCallbackList< DtEnableStateChanged > ScenarioEventEnableStateChangedCallbacks
Definition: scenarioEventManager.h:184
ScenarioEventCallbacks myScenarioEventStoppedCallbacks
Definition: scenarioEventManager.h:182
DtCallbackList< DtEnableStateChanged >::DtCallbackFunctionType DtScenarioEventManagerEnabledStateChangedCallbackFcn
Definition: scenarioEventManager.h:32
std::vector< PredecessorItem > PredecessorList
Definition: rwScenarioEvent.h:160
bool isEnabled
Definition: scenarioEventManager.h:30
boost::signals2::scoped_connection mySimObjectAddedConnection
Definition: scenarioEventManager.h:221
EventsThatNeedUpdate & eventsThatNeedUpdate()
Definition: scenarioEventManager.h:146
Contains the DtUUID class declaration.
EventsThatNeedUpdate myEventsThatNeedUpdate
Definition: scenarioEventManager.h:218
int myMaxOrdinal
Definition: scenarioEventManager.h:220
Definition: scenarioEventManager.h:27
DtCallbackList< const DtUUID & >::DtCallbackFunctionType DtScenarioEventManagerCallbackFcn
Callback function definition for any kind of scripted task change.
Definition: scenarioEventManager.h:22
The scenario event manager will keep track of all scenario event objects and their state...
Definition: scenarioEventManager.h:36
DtUUID uuid
Definition: scenarioEventManager.h:29
std::map< DtUUID, DtUUID > ObjectEvents
Definition: scenarioEventManager.h:215
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
File: simMsg.h.
Definition: simMessage.h:35
std::map< const DtLocalObject *, EventUpdateInformation > EventsThatNeedUpdate
Definition: scenarioEventManager.h:139
Definition: noArgumentCallbackList.h:90
CurrentFrameScenarioEvents myCurrentFrameScenarioEvents
Definition: scenarioEventManager.h:213
ScenarioEventEnableStateChangedCallbacks myScenarioEventEnabledStateChangedCallbacks
Definition: scenarioEventManager.h:185
const char * source
Definition: lz4.h:442
The DtRwScenarioEvent class will define the contents of a scenario event and it's current status...
Definition: rwScenarioEvent.h:68
DtSimulationServices * mySimulationServices
Definition: scenarioEventManager.h:177
Central access point of all non-object-specific the services and managers that are available for use ...
Definition: simulationServices.h:96
Represents a single simulation object in the exercise. Object may be VRF simulation, or non-VRF simulated, and may be simulated by the local sim engine, or by a remote sim engine. Only public (external) state of the object is available. All data is read-only. All access to data of the object is thread safe within the simulation frame.
Definition: simObject.h:80
const EventsThatNeedUpdate & eventsThatNeedUpdate() const
Definition: scenarioEventManager.h:141
boost::signals2::scoped_connection myAdvancedFrameConnection
Definition: scenarioEventManager.h:223
ObjectEvents myObjectEvents
Definition: scenarioEventManager.h:216
std::map< DtUUID, LocalScenarioEventInformation > LocalScenarioEvents
Definition: scenarioEventManager.h:199
Contains the DtSimObjectReference class declaration.
std::map< DtUUID, CurrentFrameScenarioEventInformation > CurrentFrameScenarioEvents
Definition: scenarioEventManager.h:212
boost::signals2::scoped_connection myUpdateScenarioEventsConnection
Definition: scenarioEventManager.h:222
DtCallbackList< const DtUUID & > ScenarioEventCallbacks
Definition: scenarioEventManager.h:180
ScenarioEventCallbacks myScenarioEventStartedCallbacks
Definition: scenarioEventManager.h:181
char * dest
Definition: lz4.h:440
A locally simulated VRF object.
Definition: localObject.h:98