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include
precompiledHeaders
vrfutilPCH.h
Go to the documentation of this file.
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#pragma once
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#include <
precompiledHeaders/boostCommon.h
>
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#include <assert.h>
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#include <cctype>
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#include <conio.h>
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#include <direct.h>
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#include <list>
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#include <math.h>
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#include <memory.h>
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#include <numeric>
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#include <set>
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#include <stdio.h>
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#include <tchar.h>
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//MakTerrainToolkit includes
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#include <
gdb/specificationManager.h
>
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#include <
geometry/bvIntersector.h
>
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#include <
geometry/chord.h
>
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#include <
geometry/chordUtilities.h
>
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#include <
geometry/chordIntersectionRecord.h
>
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#include <
geometry/chordIntersectRecordList.h
>
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#include <
geometry/sphere.h
>
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#include <
makSettingsManager/settingsManager.h
>
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#include <
makSettingsManager/settingsObject.h
>
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#include <
makSettingsManager/settingsObjectFactory.h
>
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#include <
tdbutil/filenameUtilities.h
>
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#include <
tdbutil/mathUtilities.h
>
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#include <
readerWriter/symbolString.h
>
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#include <
tdbutil/tdbUnits.h
>
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#include <
terrainCS/coordSystem.h
>
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//MakVrfVrlinkExtToolkit includes
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#include <
vrfExtObjects/vrfWeatherStateEnums.h
>
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#include <
vrfExtProtocol/environmentalUtils.h
>
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#include <
vrfExtProtocol/simInterfaceContent.h
>
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#include <
vrfExtProtocol/messageTypes.h
>
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//VR-Link includes
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#include <libxml/parser.h>
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#include <libxml/xmlmemory.h>
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#include <libxml/xmlreader.h>
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#include <matrix/3dBoundingVolume.h>
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#include <matrix/geodeticCoord.h>
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#include <matrix/LibMatrix.h>
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#include <matrix/topoCoord.h>
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#include <matrix/utmCoord.h>
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#include <matrix/vlDcm.h>
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#include <matrix/vlMath.h>
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#include <matrix/vlQuaternion.h>
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#include <matrix/vlTaitBryan.h>
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#include <matrix/vlVector.h>
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#include <mtl/environment.h>
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#include <mtl/envObject.h>
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#include <mtl/envXmlReader.h>
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#include <mtl/envXmlWriter.h>
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#include <mtl/mtlEnvironment.h>
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#include <mtl/mtl.h>
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#include <mtl/mtlstream.h>
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#include <vlpi/appearance.h>
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#include <vlpi/disEnums.h>
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#include <vlpi/entityIdentifierHashKey.h>
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#include <vlpi/entityIdentifier.h>
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#include <vlpi/entityType.h>
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#include <vlpi/simulationAddress.h>
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#include <vlutil/vlConfig.h>
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#include <vlutil/vlDir.h>
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#include <vlutil/vlFile.h>
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#include <vlutil/vlFilename.h>
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#include <vlutil/vlInetAddr.h>
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#include <vlutil/vlInetFileTransport.h>
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#include <vlutil/vlInetSocketMgr.h>
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#include <vlutil/vlInetTcpSocket.h>
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#include <vlutil/vlStringUtil.h>
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#include <vlutil/vlTime.h>
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#include <vlutil/vlUtil.h>
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//Threading Building Blocks includes
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#include <tbb/concurrent_hash_map.h>
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#include <tbb/spin_mutex.h>
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#include <tbb/spin_rw_mutex.h>
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#include <tbb/tick_count.h>
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boostCommon.h
filenameUtilities.h
messageTypes.h
tdbUnits.h
vrfWeatherStateEnums.h
simInterfaceContent.h
specificationManager.h
chordIntersectRecordList.h
coordSystem.h
bvIntersector.h
chordUtilities.h
sphere.h
settingsObjectFactory.h
mathUtilities.h
chord.h
A DtChord is a finite line segment in 3-space, represented by two points. Data derived from the two e...
settingsManager.h
symbolString.h
settingsObject.h
chordIntersectionRecord.h
environmentalUtils.h
Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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)