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warheadDetonationActuatorPSR.h
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1 /*******************************************************************************
2 ** Copyright (c) 2012 MAK Technologies, Inc.
3 ** All rights reserved.
4 *******************************************************************************/
5 
8 
9 #pragma once
10 
12 #include "vrfobjcore/bombPSR.h"
13 #include <readerWriter/rwString.h>
14 #include <readerWriter/rwInt.h>
15 #include <readerWriter/rwReal.h>
16 #include <readerWriter/rwBoolean.h>
17 #include "vrfutil/simMunition.h"
18 #include <vrfutil/rwUUID.h>
19 
25 
28 {
29 public:
30 
33  const DtString& rwName = DtString::nullString(),
34  DtReaderWriterRegistry* parentRegistry = 0);
35 
38  const DtString& rwName = DtString::nullString(),
39  DtReaderWriterRegistry* parentRegistry = 0);
40 
42  virtual ~DtWarheadDetonationActuatorPSR() override;
43 
46 
49  const DtString& rwName = DtString::nullString(), DtReaderWriterRegistry* parentRegistry = 0) const override;
50 
52  virtual DtString type() const override;
53 
55  virtual DtWarheadType warhead() const;
56 
58  virtual void setWarhead(DtWarheadType wh);
59 
61  virtual DtDetonatorFuze fuze() const;
62 
64  virtual void setFuze(DtDetonatorFuze fuze);
65 
68  virtual DtSimObjectReference attacker() const;
69 
72  virtual void setAttacker(const DtUUID&);
73 
77  virtual DtSimObjectReference target() const;
78 
81  virtual void setTarget(const DtUUID& target);
82 
84  virtual void setLaserCode(int code);
85 
88  virtual int laserCode() const;
89 
91  virtual void setTargetLocation(const DtVector& targetLocation);
92 
95  virtual const DtVector& targetLocation() const;
96 
98  virtual DtReal detonationProximity() const;
99 
101  virtual void setDetonationProximity(DtReal proximity);
102 
104  virtual void setDetonationTime(DtReal time);
105 
107  virtual DtReal detonationTime() const;
108 
110  virtual void setArmed(bool arm);
111 
113  virtual bool armed() const;
114 
115  virtual const DtSimMunition& currentMunition() const;
116  virtual DtSimMunition& currentMunition();
117  virtual void setCurrentMunition(const DtSimMunition& currentMunition);
118 
120  virtual void setTrackingMode(DtTargetTrackingMode mode);
121  virtual DtTargetTrackingMode trackingMode() const;
122 
123  virtual void setDetonationAltitude(double alt);
124  virtual double detonationAltitude() const;
125 
127  virtual void setUsingPredeterminedHit(bool predetermined);
128 
130  virtual bool usingPredeterminedHit() const;
131 
134  virtual void setHitsTarget(bool hits);
135 
138  virtual bool hitsTarget() const;
139 
140 public:
141 
143  static DtVrfProcessStateRepository* creator (const DtString& rwName,
144  DtLocalObject* vrfObject, DtReaderWriterRegistry* parentRegistry);
145 
146 protected:
147 
165 };
UUID is a unique ID wrapper class.
Definition: uuid.h:59
DtSimMunition myCurrentMunition
Definition: warheadDetonationActuatorPSR.h:149
DtRwReal myDetonationTime
For timed detonations.
Definition: warheadDetonationActuatorPSR.h:152
DtRwReal myDetonationProximity
For proximity detonation:
Definition: warheadDetonationActuatorPSR.h:157
DtRwBoolean myAmArmed
Definition: warheadDetonationActuatorPSR.h:150
DtRwInt myTrackingMode
Current tracking mode (based on DtTargetTrackingMode)
Definition: warheadDetonationActuatorPSR.h:159
DtRwInt myFuze
Definition: warheadDetonationActuatorPSR.h:148
DtRwBoolean myUsingPredeterminedHit
Definition: warheadDetonationActuatorPSR.h:163
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
This file contains the class declaration for the.
DtRwReal myDetonationAltitude
Definition: warheadDetonationActuatorPSR.h:162
DtRwSimObjectReference myAttacker
Stores the writable name of the attacker.
Definition: warheadDetonationActuatorPSR.h:154
Definition: rwVector.h:23
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: rwSimObjectReference.h:21
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtTargetTrackingMode
Enumerations of the different tracking modes for the DtBombController.
Definition: bombPSR.h:21
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
DtRwBoolean myHitsTarget
Definition: warheadDetonationActuatorPSR.h:164
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtRwInt myLaserCode
Definition: warheadDetonationActuatorPSR.h:160
const char int mode
Definition: ioapi.h:38
class DtWarheadDetonationActuatorPSR:
Definition: warheadDetonationActuatorPSR.h:27
virtual DtString type() const =0
Returns the string type of the repository, as defined in psrTypes.h.
DtSimMunition class.
Definition: simMunition.h:31
DtRwSimObjectReference myTarget
Definition: warheadDetonationActuatorPSR.h:155
DtRwVector myTargetLocation
Definition: warheadDetonationActuatorPSR.h:161
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object.
Definition: localObject.h:98

Document ID: Generated on Thu Oct 23 22:29:17 EDT 2025 from SVN revision 280951
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