33 const DtString& rwName = DtString::nullString(),
38 const DtString& rwName = DtString::nullString(),
55 virtual DtWarheadType warhead()
const;
58 virtual void setWarhead(DtWarheadType wh);
61 virtual DtDetonatorFuze fuze()
const;
64 virtual void setFuze(DtDetonatorFuze fuze);
72 virtual void setAttacker(
const DtUUID&);
81 virtual void setTarget(
const DtUUID& target);
84 virtual void setLaserCode(
int code);
88 virtual int laserCode()
const;
91 virtual void setTargetLocation(
const DtVector& targetLocation);
95 virtual const DtVector& targetLocation()
const;
98 virtual DtReal detonationProximity()
const;
101 virtual void setDetonationProximity(DtReal proximity);
104 virtual void setDetonationTime(DtReal time);
107 virtual DtReal detonationTime()
const;
110 virtual void setArmed(
bool arm);
113 virtual bool armed()
const;
117 virtual void setCurrentMunition(
const DtSimMunition& currentMunition);
123 virtual void setDetonationAltitude(
double alt);
124 virtual double detonationAltitude()
const;
127 virtual void setUsingPredeterminedHit(
bool predetermined);
130 virtual bool usingPredeterminedHit()
const;
134 virtual void setHitsTarget(
bool hits);
138 virtual bool hitsTarget()
const;
UUID is a unique ID wrapper class.
Definition: uuid.h:59
DtSimMunition myCurrentMunition
Definition: warheadDetonationActuatorPSR.h:149
DtRwReal myDetonationTime
For timed detonations.
Definition: warheadDetonationActuatorPSR.h:152
DtRwReal myDetonationProximity
For proximity detonation:
Definition: warheadDetonationActuatorPSR.h:157
DtRwBoolean myAmArmed
Definition: warheadDetonationActuatorPSR.h:150
DtRwInt myTrackingMode
Current tracking mode (based on DtTargetTrackingMode)
Definition: warheadDetonationActuatorPSR.h:159
DtRwInt myFuze
Definition: warheadDetonationActuatorPSR.h:148
DtRwBoolean myUsingPredeterminedHit
Definition: warheadDetonationActuatorPSR.h:163
Definition: readerWriterRegistry.h:39
Contains the DtUUID class declaration.
This file contains the class declaration for the.
DtRwReal myDetonationAltitude
Definition: warheadDetonationActuatorPSR.h:162
DtRwSimObjectReference myAttacker
Stores the writable name of the attacker.
Definition: warheadDetonationActuatorPSR.h:154
Definition: rwVector.h:23
Specialized reader/writer version of the shared object reference that will encapsulate the actual sha...
Definition: rwSimObjectReference.h:21
#define DT_DLL_vrfobjcore
This file is used to determine how to build.
Definition: vrfobjcoreDefines.h:24
DtTargetTrackingMode
Enumerations of the different tracking modes for the DtBombController.
Definition: bombPSR.h:21
Description: Readable, Writable int.
Definition: rwInt.h:25
virtual DtVrfProcessStateRepository * clone(const DtString &rwName=DtString::nullString(), DtReaderWriterRegistry *parentRegistry=0) const =0
DtRwBoolean myHitsTarget
Definition: warheadDetonationActuatorPSR.h:164
Description: Readable, Writable DtReal (double)
Definition: rwReal.h:27
Class DtVrfProcessStateRepository: Abstract base class for all process state repositories. Process state repositories represent (potentially) shared, savable information for one or more components functioning together to achieve some process or set of processes; such as aiming and firing a weapon; moving an object; or just waiting a specified amount of time.
Definition: vrfProcessStateRepository.h:45
Description: Readable, Writable bool.
Definition: rwBoolean.h:26
DtRwInt myLaserCode
Definition: warheadDetonationActuatorPSR.h:160
const char int mode
Definition: ioapi.h:38
class DtWarheadDetonationActuatorPSR:
Definition: warheadDetonationActuatorPSR.h:27
virtual DtString type() const =0
Returns the string type of the repository, as defined in psrTypes.h.
DtSimMunition class.
Definition: simMunition.h:31
DtRwSimObjectReference myTarget
Definition: warheadDetonationActuatorPSR.h:155
DtRwVector myTargetLocation
Definition: warheadDetonationActuatorPSR.h:161
const DtVrfProcessStateRepository & operator=(const DtVrfProcessStateRepository &orig)
A locally simulated VRF object.
Definition: localObject.h:98