30 class DtSimObjectEntry;
51 virtual bool hasWeaponSystemsForEntity(
const DtUUID&)
const;
54 virtual void weaponSystems(std::vector<DtUUID> entities,
DtWeaponList& weaponSystems);
59 virtual void updateWeaponSystems(
const DtUUID&,
bool getResources=
false);
64 virtual void clearEntityEntry(
const DtUUID&);
UUID is a unique ID wrapper class.
Definition: uuid.h:59
makVrv::DtSignalConnectionManager myConnections
Definition: weaponListRequestor.h:83
Virtual base class. Allows for RTTI and proper virtual destruction. Used by Creators, Factories, Providers, Assemblers and User Interfaces.
Definition: DtVirtualBaseClass.h:19
std::map< DtUUID, DtWeaponList > WeaponsListTable
Definition: weaponListRequestor.h:80
Contains the DtUUID class declaration.
#define DT_DLL_VRFGUICORE
Contains DLL export macros.
Definition: vrfGuiCore.h:25
The class that is the interface between the GUI and the back-end.
Definition: weaponListRequestor.h:38
Contains makVrv::DtVirtualBaseClass class.
boost::signals2::signal< void(const DtUUID &)> signal_weaponListReceived
Definition: weaponListRequestor.h:66
WeaponsListTable myEntitiesTable
Definition: weaponListRequestor.h:82
Class to manage disconnection of boost connections on deletion.
Definition: DtSignalConnectionManager.h:20
The base class for all messages to/from a specific DtVrfObject. Various subclasses of this class will...
Definition: vrfObjectMessage.h:30
std::list< WeaponSystem > DtWeaponList
Definition: weaponListResponseAdmin.h:53
Base class to provide boost signal/slot management.
The DtDe is the core component of any VR-Vantage application. It owns a DtRenderer, DtDeCommunicator, as well as a DtDisplay and other things.
Definition: DtDe.h:76
makVrv::DtDe & myDe
Definition: weaponListRequestor.h:78