VR-Link API Documentation for DIS
Home
Namespaces
Classes
Files
Examples
Libraries
Class Index
Class List
Class Hierarchy
Class Members
DtBasicGroundCombatSoldierRecord Member List
This is the complete list of members for
DtBasicGroundCombatSoldierRecord
, including all inherited members.
appearance
() const
DtBasicGroundCombatSoldierRecord
[virtual]
appearanceAttribute
(const DtAppearAttribute attr) const
DtBasicGroundCombatSoldierRecord
[virtual]
DtBasicGroundCombatSoldierRecord
()
DtBasicGroundCombatSoldierRecord
DtBasicGroundCombatSoldierRecord
(const DtBasicGroundCombatSoldierRecord &orig)
DtBasicGroundCombatSoldierRecord
entityID
() const
DtBasicGroundCombatSoldierRecord
[virtual]
entitySpeed
() const
DtBasicGroundCombatSoldierRecord
[virtual]
headAzimuth
() const
DtBasicGroundCombatSoldierRecord
[virtual]
headElevation
() const
DtBasicGroundCombatSoldierRecord
[virtual]
headElevationRate
() const
DtBasicGroundCombatSoldierRecord
[virtual]
headScanRate
() const
DtBasicGroundCombatSoldierRecord
[virtual]
loadBaseNetRecord
(DtNetBasicGroundCombatSoldierRecord &record) const
DtBasicGroundCombatSoldierRecord
[virtual]
myAppearance
DtBasicGroundCombatSoldierRecord
[protected]
myEntityID
DtBasicGroundCombatSoldierRecord
[protected]
myEntitySpeed
DtBasicGroundCombatSoldierRecord
[protected]
myHeadAzimuth
DtBasicGroundCombatSoldierRecord
[protected]
myHeadElevation
DtBasicGroundCombatSoldierRecord
[protected]
myHeadElevationRate
DtBasicGroundCombatSoldierRecord
[protected]
myHeadScanRate
DtBasicGroundCombatSoldierRecord
[protected]
myPhi
DtBasicGroundCombatSoldierRecord
[protected]
myPsi
DtBasicGroundCombatSoldierRecord
[protected]
myTheta
DtBasicGroundCombatSoldierRecord
[protected]
myX_Offset
DtBasicGroundCombatSoldierRecord
[protected]
myY_Offset
DtBasicGroundCombatSoldierRecord
[protected]
myZ_Offset
DtBasicGroundCombatSoldierRecord
[protected]
operator=
(const DtBasicGroundCombatSoldierRecord &orig)
DtBasicGroundCombatSoldierRecord
operator=
(const DtNetBasicGroundCombatSoldierRecord &orig)
DtBasicGroundCombatSoldierRecord
phi
() const
DtBasicGroundCombatSoldierRecord
[virtual]
print
() const
DtBasicGroundCombatSoldierRecord
[virtual]
printDataToStream
(std::ostream &stream) const
DtBasicGroundCombatSoldierRecord
[virtual]
psi
() const
DtBasicGroundCombatSoldierRecord
[virtual]
setAppearance
(DtU32 app)
DtBasicGroundCombatSoldierRecord
[virtual]
setAppearanceAttribute
(const DtAppearAttribute attr, const DtAppearAttrVal val)
DtBasicGroundCombatSoldierRecord
[virtual]
setEntityID
(DtU16 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setEntitySpeed
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setHeadAzimuth
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setHeadElevation
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setHeadElevationRate
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setHeadScanRate
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setPhi
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setPsi
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setTheta
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setX_Offset
(DtInt16 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setY_Offset
(DtInt16 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setZ_Offset
(DtInt16 value)
DtBasicGroundCombatSoldierRecord
[virtual]
theta
() const
DtBasicGroundCombatSoldierRecord
[virtual]
unloadBaseNetRecord
(const DtNetBasicGroundCombatSoldierRecord &record)
DtBasicGroundCombatSoldierRecord
[virtual]
X_Offset
() const
DtBasicGroundCombatSoldierRecord
[virtual]
Y_Offset
() const
DtBasicGroundCombatSoldierRecord
[virtual]
Z_Offset
() const
DtBasicGroundCombatSoldierRecord
[virtual]
~DtBasicGroundCombatSoldierRecord
()
DtBasicGroundCombatSoldierRecord
[virtual]
Document ID: Generated on Mon May 14 08:06:18 EDT 2012 from SVN revision 114750
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (
www.mak.com
)