VR-Link API Documentation for DIS
DtBasicGroundCombatSoldierRecord Member List
This is the complete list of members for DtBasicGroundCombatSoldierRecord, including all inherited members.
appearance() const DtBasicGroundCombatSoldierRecord [virtual]
appearanceAttribute(const DtAppearAttribute attr) const DtBasicGroundCombatSoldierRecord [virtual]
DtBasicGroundCombatSoldierRecord()DtBasicGroundCombatSoldierRecord
DtBasicGroundCombatSoldierRecord(const DtBasicGroundCombatSoldierRecord &orig)DtBasicGroundCombatSoldierRecord
entityID() const DtBasicGroundCombatSoldierRecord [virtual]
entitySpeed() const DtBasicGroundCombatSoldierRecord [virtual]
headAzimuth() const DtBasicGroundCombatSoldierRecord [virtual]
headElevation() const DtBasicGroundCombatSoldierRecord [virtual]
headElevationRate() const DtBasicGroundCombatSoldierRecord [virtual]
headScanRate() const DtBasicGroundCombatSoldierRecord [virtual]
loadBaseNetRecord(DtNetBasicGroundCombatSoldierRecord &record) const DtBasicGroundCombatSoldierRecord [virtual]
myAppearanceDtBasicGroundCombatSoldierRecord [protected]
myEntityIDDtBasicGroundCombatSoldierRecord [protected]
myEntitySpeedDtBasicGroundCombatSoldierRecord [protected]
myHeadAzimuthDtBasicGroundCombatSoldierRecord [protected]
myHeadElevationDtBasicGroundCombatSoldierRecord [protected]
myHeadElevationRateDtBasicGroundCombatSoldierRecord [protected]
myHeadScanRateDtBasicGroundCombatSoldierRecord [protected]
myPhiDtBasicGroundCombatSoldierRecord [protected]
myPsiDtBasicGroundCombatSoldierRecord [protected]
myThetaDtBasicGroundCombatSoldierRecord [protected]
myX_OffsetDtBasicGroundCombatSoldierRecord [protected]
myY_OffsetDtBasicGroundCombatSoldierRecord [protected]
myZ_OffsetDtBasicGroundCombatSoldierRecord [protected]
operator=(const DtBasicGroundCombatSoldierRecord &orig)DtBasicGroundCombatSoldierRecord
operator=(const DtNetBasicGroundCombatSoldierRecord &orig)DtBasicGroundCombatSoldierRecord
phi() const DtBasicGroundCombatSoldierRecord [virtual]
print() const DtBasicGroundCombatSoldierRecord [virtual]
printDataToStream(std::ostream &stream) const DtBasicGroundCombatSoldierRecord [virtual]
psi() const DtBasicGroundCombatSoldierRecord [virtual]
setAppearance(DtU32 app)DtBasicGroundCombatSoldierRecord [virtual]
setAppearanceAttribute(const DtAppearAttribute attr, const DtAppearAttrVal val)DtBasicGroundCombatSoldierRecord [virtual]
setEntityID(DtU16 value)DtBasicGroundCombatSoldierRecord [virtual]
setEntitySpeed(DtInt8 value)DtBasicGroundCombatSoldierRecord [virtual]
setHeadAzimuth(DtInt8 value)DtBasicGroundCombatSoldierRecord [virtual]
setHeadElevation(DtInt8 value)DtBasicGroundCombatSoldierRecord [virtual]
setHeadElevationRate(DtInt8 value)DtBasicGroundCombatSoldierRecord [virtual]
setHeadScanRate(DtInt8 value)DtBasicGroundCombatSoldierRecord [virtual]
setPhi(DtInt8 value)DtBasicGroundCombatSoldierRecord [virtual]
setPsi(DtInt8 value)DtBasicGroundCombatSoldierRecord [virtual]
setTheta(DtInt8 value)DtBasicGroundCombatSoldierRecord [virtual]
setX_Offset(DtInt16 value)DtBasicGroundCombatSoldierRecord [virtual]
setY_Offset(DtInt16 value)DtBasicGroundCombatSoldierRecord [virtual]
setZ_Offset(DtInt16 value)DtBasicGroundCombatSoldierRecord [virtual]
theta() const DtBasicGroundCombatSoldierRecord [virtual]
unloadBaseNetRecord(const DtNetBasicGroundCombatSoldierRecord &record)DtBasicGroundCombatSoldierRecord [virtual]
X_Offset() const DtBasicGroundCombatSoldierRecord [virtual]
Y_Offset() const DtBasicGroundCombatSoldierRecord [virtual]
Z_Offset() const DtBasicGroundCombatSoldierRecord [virtual]
~DtBasicGroundCombatSoldierRecord()DtBasicGroundCombatSoldierRecord [virtual]

Document ID: Generated on Mon May 14 08:06:18 EDT 2012 from SVN revision 114750
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)