VR-Link API Documentation for DIS
Public Member Functions | Protected Attributes
DtBasicGroundCombatSoldierRecord Class Reference

Instances of DtBasicGroundCombatSoldierRecord are used to contain the entity state and logistics information about an individual entity within a group of entities. More...

+ Inheritance diagram for DtBasicGroundCombatSoldierRecord:
+ Collaboration diagram for DtBasicGroundCombatSoldierRecord:

List of all members.

Public Member Functions

 DtBasicGroundCombatSoldierRecord ()
 Constructors.
 DtBasicGroundCombatSoldierRecord (const DtBasicGroundCombatSoldierRecord &orig)
virtual ~DtBasicGroundCombatSoldierRecord ()
 Destructor.
DtBasicGroundCombatSoldierRecordoperator= (const DtBasicGroundCombatSoldierRecord &orig)
 Assignment operators.
DtBasicGroundCombatSoldierRecordoperator= (const DtNetBasicGroundCombatSoldierRecord &orig)
virtual void setEntityID (DtU16 value)
 Set/Get the entity ID.
virtual DtU16 entityID () const
virtual void setX_Offset (DtInt16 value)
 Set/Get the entity location X offset.
virtual DtInt16 X_Offset () const
virtual void setY_Offset (DtInt16 value)
 Set/Get the entity location Y offset.
virtual DtInt16 Y_Offset () const
virtual void setZ_Offset (DtInt16 value)
 Set/Get the entity location Z offset.
virtual DtInt16 Z_Offset () const
virtual void setAppearance (DtU32 app)
 Set/Get appearance (as a 32 bit integer).
virtual DtU32 appearance () const
virtual void setAppearanceAttribute (const DtAppearAttribute attr, const DtAppearAttrVal val)
 Set/Get appearance by attribute.
virtual DtAppearAttrVal appearanceAttribute (const DtAppearAttribute attr) const
virtual void setPsi (DtInt8 value)
 Set/Get the entity orientation psi.
virtual DtInt8 psi () const
virtual void setTheta (DtInt8 value)
 Set/Get the entity orientation theta.
virtual DtInt8 theta () const
virtual void setPhi (DtInt8 value)
 Set/Get the entity orientation phi.
virtual DtInt8 phi () const
virtual void setEntitySpeed (DtInt8 value)
 Set/Get the entity speed.
virtual DtInt8 entitySpeed () const
virtual void setHeadAzimuth (DtInt8 value)
 Set/Get the head azimuth.
virtual DtInt8 headAzimuth () const
virtual void setHeadElevation (DtInt8 value)
 Set/Get the head elevation.
virtual DtInt8 headElevation () const
virtual void setHeadScanRate (DtInt8 value)
 Set/Get the head scan rate.
virtual DtInt8 headScanRate () const
virtual void setHeadElevationRate (DtInt8 value)
 Set/Get the head elevation rate.
virtual DtInt8 headElevationRate () const
virtual void print () const
 Print this record.
virtual void printDataToStream (std::ostream &stream) const
 Print this record to a stream.
virtual void unloadBaseNetRecord (const DtNetBasicGroundCombatSoldierRecord &record)
 Load/Unload data from a packet record.
virtual void loadBaseNetRecord (DtNetBasicGroundCombatSoldierRecord &record) const

Protected Attributes

DtU16 myEntityID
DtInt16 myX_Offset
DtInt16 myY_Offset
DtInt16 myZ_Offset
DtU32 myAppearance
DtInt8 myPsi
DtInt8 myTheta
DtInt8 myPhi
DtInt8 myEntitySpeed
DtInt8 myHeadAzimuth
DtInt8 myHeadElevation
DtInt8 myHeadScanRate
DtInt8 myHeadElevationRate

Detailed Description

Instances of DtBasicGroundCombatSoldierRecord are used to contain the entity state and logistics information about an individual entity within a group of entities.


Constructor & Destructor Documentation

Constructors.

Destructor.


Member Function Documentation

DtBasicGroundCombatSoldierRecord& DtBasicGroundCombatSoldierRecord::operator= ( const DtBasicGroundCombatSoldierRecord orig)

Assignment operators.

DtBasicGroundCombatSoldierRecord& DtBasicGroundCombatSoldierRecord::operator= ( const DtNetBasicGroundCombatSoldierRecord orig)
virtual DtInt8 DtBasicGroundCombatSoldierRecord::phi ( ) const [virtual]
virtual void DtBasicGroundCombatSoldierRecord::print ( ) const [virtual]

Print this record.

Reimplemented in DtEnhancedGroundCombatSoldierRecord.

virtual void DtBasicGroundCombatSoldierRecord::printDataToStream ( std::ostream &  stream) const [virtual]

Print this record to a stream.

Reimplemented in DtEnhancedGroundCombatSoldierRecord.

virtual DtInt8 DtBasicGroundCombatSoldierRecord::psi ( ) const [virtual]
virtual void DtBasicGroundCombatSoldierRecord::setAppearance ( DtU32  app) [virtual]

Set/Get appearance (as a 32 bit integer).

virtual void DtBasicGroundCombatSoldierRecord::setAppearanceAttribute ( const DtAppearAttribute  attr,
const DtAppearAttrVal  val 
) [virtual]

Set/Get appearance by attribute.

virtual void DtBasicGroundCombatSoldierRecord::setEntityID ( DtU16  value) [virtual]

Set/Get the entity ID.

virtual void DtBasicGroundCombatSoldierRecord::setEntitySpeed ( DtInt8  value) [virtual]

Set/Get the entity speed.

virtual void DtBasicGroundCombatSoldierRecord::setHeadAzimuth ( DtInt8  value) [virtual]

Set/Get the head azimuth.

Set/Get the head elevation.

Set/Get the head elevation rate.

virtual void DtBasicGroundCombatSoldierRecord::setHeadScanRate ( DtInt8  value) [virtual]

Set/Get the head scan rate.

virtual void DtBasicGroundCombatSoldierRecord::setPhi ( DtInt8  value) [virtual]

Set/Get the entity orientation phi.

virtual void DtBasicGroundCombatSoldierRecord::setPsi ( DtInt8  value) [virtual]

Set/Get the entity orientation psi.

virtual void DtBasicGroundCombatSoldierRecord::setTheta ( DtInt8  value) [virtual]

Set/Get the entity orientation theta.

virtual void DtBasicGroundCombatSoldierRecord::setX_Offset ( DtInt16  value) [virtual]

Set/Get the entity location X offset.

virtual void DtBasicGroundCombatSoldierRecord::setY_Offset ( DtInt16  value) [virtual]

Set/Get the entity location Y offset.

virtual void DtBasicGroundCombatSoldierRecord::setZ_Offset ( DtInt16  value) [virtual]

Set/Get the entity location Z offset.

virtual DtInt8 DtBasicGroundCombatSoldierRecord::theta ( ) const [virtual]

Load/Unload data from a packet record.


Member Data Documentation


The documentation for this class was generated from the following file:

Document ID: Generated on Mon May 14 08:06:18 EDT 2012 from SVN revision 114750
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