VR-Link API Documentation for DIS
DtBasicGroundCombatVehicleRecord Member List
This is the complete list of members for DtBasicGroundCombatVehicleRecord, including all inherited members.
appearance() const DtBasicGroundCombatVehicleRecord [virtual]
appearanceAttribute(const DtAppearAttribute attr) const DtBasicGroundCombatVehicleRecord [virtual]
DtBasicGroundCombatVehicleRecord()DtBasicGroundCombatVehicleRecord
DtBasicGroundCombatVehicleRecord(const DtBasicGroundCombatVehicleRecord &orig)DtBasicGroundCombatVehicleRecord
entityID() const DtBasicGroundCombatVehicleRecord [virtual]
entitySpeed() const DtBasicGroundCombatVehicleRecord [virtual]
gunElevation() const DtBasicGroundCombatVehicleRecord [virtual]
gunElevationRate() const DtBasicGroundCombatVehicleRecord [virtual]
loadBaseNetRecord(DtNetBasicGroundCombatVehicleRecord &record) const DtBasicGroundCombatVehicleRecord [virtual]
myAppearanceDtBasicGroundCombatVehicleRecord [protected]
myEntityIDDtBasicGroundCombatVehicleRecord [protected]
myEntitySpeedDtBasicGroundCombatVehicleRecord [protected]
myGunElevationDtBasicGroundCombatVehicleRecord [protected]
myGunElevationRateDtBasicGroundCombatVehicleRecord [protected]
myPhiDtBasicGroundCombatVehicleRecord [protected]
myPsiDtBasicGroundCombatVehicleRecord [protected]
myThetaDtBasicGroundCombatVehicleRecord [protected]
myTurretAzimuthDtBasicGroundCombatVehicleRecord [protected]
myTurretSlewRateDtBasicGroundCombatVehicleRecord [protected]
myX_OffsetDtBasicGroundCombatVehicleRecord [protected]
myY_OffsetDtBasicGroundCombatVehicleRecord [protected]
myZ_OffsetDtBasicGroundCombatVehicleRecord [protected]
operator=(const DtBasicGroundCombatVehicleRecord &orig)DtBasicGroundCombatVehicleRecord
operator=(const DtNetBasicGroundCombatVehicleRecord &orig)DtBasicGroundCombatVehicleRecord
phi() const DtBasicGroundCombatVehicleRecord [virtual]
print() const DtBasicGroundCombatVehicleRecord [virtual]
printDataToStream(std::ostream &stream) const DtBasicGroundCombatVehicleRecord [virtual]
psi() const DtBasicGroundCombatVehicleRecord [virtual]
setAppearance(DtU32 app)DtBasicGroundCombatVehicleRecord [virtual]
setAppearanceAttribute(const DtAppearAttribute attr, const DtAppearAttrVal val)DtBasicGroundCombatVehicleRecord [virtual]
setEntityID(DtU16 value)DtBasicGroundCombatVehicleRecord [virtual]
setEntitySpeed(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setGunElevation(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setGunElevationRate(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setPhi(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setPsi(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setTheta(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setTurretAzimuth(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setTurretSlewRate(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setX_Offset(DtInt16 value)DtBasicGroundCombatVehicleRecord [virtual]
setY_Offset(DtInt16 value)DtBasicGroundCombatVehicleRecord [virtual]
setZ_Offset(DtInt16 value)DtBasicGroundCombatVehicleRecord [virtual]
theta() const DtBasicGroundCombatVehicleRecord [virtual]
turretAzimuth() const DtBasicGroundCombatVehicleRecord [virtual]
turretSlewRate() const DtBasicGroundCombatVehicleRecord [virtual]
unloadBaseNetRecord(const DtNetBasicGroundCombatVehicleRecord &record)DtBasicGroundCombatVehicleRecord [virtual]
X_Offset() const DtBasicGroundCombatVehicleRecord [virtual]
Y_Offset() const DtBasicGroundCombatVehicleRecord [virtual]
Z_Offset() const DtBasicGroundCombatVehicleRecord [virtual]
~DtBasicGroundCombatVehicleRecord()DtBasicGroundCombatVehicleRecord [virtual]

Document ID: Generated on Mon May 14 08:06:18 EDT 2012 from SVN revision 114750
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