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DtEnhancedGroundCombatSoldierRecord Member List
This is the complete list of members for
DtEnhancedGroundCombatSoldierRecord
, including all inherited members.
appearance
() const
DtBasicGroundCombatSoldierRecord
[virtual]
appearanceAttribute
(const DtAppearAttribute attr) const
DtBasicGroundCombatSoldierRecord
[virtual]
DtBasicGroundCombatSoldierRecord
()
DtBasicGroundCombatSoldierRecord
DtBasicGroundCombatSoldierRecord
(const DtBasicGroundCombatSoldierRecord &orig)
DtBasicGroundCombatSoldierRecord
DtEnhancedGroundCombatSoldierRecord
()
DtEnhancedGroundCombatSoldierRecord
DtEnhancedGroundCombatSoldierRecord
(const DtEnhancedGroundCombatSoldierRecord &orig)
DtEnhancedGroundCombatSoldierRecord
entityID
() const
DtBasicGroundCombatSoldierRecord
[virtual]
entitySpeed
() const
DtBasicGroundCombatSoldierRecord
[virtual]
headAzimuth
() const
DtBasicGroundCombatSoldierRecord
[virtual]
headElevation
() const
DtBasicGroundCombatSoldierRecord
[virtual]
headElevationRate
() const
DtBasicGroundCombatSoldierRecord
[virtual]
headScanRate
() const
DtBasicGroundCombatSoldierRecord
[virtual]
loadBaseNetRecord
(DtNetBasicGroundCombatSoldierRecord &record) const
DtBasicGroundCombatSoldierRecord
[virtual]
loadNetRecord
(DtNetEnhancedGroundCombatSoldierRecord &record) const
DtEnhancedGroundCombatSoldierRecord
[virtual]
myAppearance
DtBasicGroundCombatSoldierRecord
[protected]
myEntityID
DtBasicGroundCombatSoldierRecord
[protected]
myEntitySpeed
DtBasicGroundCombatSoldierRecord
[protected]
myHeadAzimuth
DtBasicGroundCombatSoldierRecord
[protected]
myHeadElevation
DtBasicGroundCombatSoldierRecord
[protected]
myHeadElevationRate
DtBasicGroundCombatSoldierRecord
[protected]
myHeadScanRate
DtBasicGroundCombatSoldierRecord
[protected]
myPhi
DtBasicGroundCombatSoldierRecord
[protected]
myPrimaryAmmunition
DtEnhancedGroundCombatSoldierRecord
[protected]
myPsi
DtBasicGroundCombatSoldierRecord
[protected]
myRestStatus
DtEnhancedGroundCombatSoldierRecord
[protected]
mySecondaryAmmunition
DtEnhancedGroundCombatSoldierRecord
[protected]
myTheta
DtBasicGroundCombatSoldierRecord
[protected]
myWaterStatus
DtEnhancedGroundCombatSoldierRecord
[protected]
myX_Offset
DtBasicGroundCombatSoldierRecord
[protected]
myY_Offset
DtBasicGroundCombatSoldierRecord
[protected]
myZ_Offset
DtBasicGroundCombatSoldierRecord
[protected]
operator=
(const DtEnhancedGroundCombatSoldierRecord &orig)
DtEnhancedGroundCombatSoldierRecord
operator=
(const DtNetEnhancedGroundCombatSoldierRecord &orig)
DtEnhancedGroundCombatSoldierRecord
DtBasicGroundCombatSoldierRecord::operator=
(const DtBasicGroundCombatSoldierRecord &orig)
DtBasicGroundCombatSoldierRecord
DtBasicGroundCombatSoldierRecord::operator=
(const DtNetBasicGroundCombatSoldierRecord &orig)
DtBasicGroundCombatSoldierRecord
phi
() const
DtBasicGroundCombatSoldierRecord
[virtual]
primaryAmmunition
() const
DtEnhancedGroundCombatSoldierRecord
[virtual]
print
() const
DtEnhancedGroundCombatSoldierRecord
[virtual]
printDataToStream
(std::ostream &stream) const
DtEnhancedGroundCombatSoldierRecord
[virtual]
psi
() const
DtBasicGroundCombatSoldierRecord
[virtual]
restStatus
() const
DtEnhancedGroundCombatSoldierRecord
[virtual]
secondaryAmmunition
() const
DtEnhancedGroundCombatSoldierRecord
[virtual]
setAppearance
(DtU32 app)
DtBasicGroundCombatSoldierRecord
[virtual]
setAppearanceAttribute
(const DtAppearAttribute attr, const DtAppearAttrVal val)
DtBasicGroundCombatSoldierRecord
[virtual]
setEntityID
(DtU16 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setEntitySpeed
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setHeadAzimuth
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setHeadElevation
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setHeadElevationRate
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setHeadScanRate
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setPhi
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setPrimaryAmmunition
(DtU8 value)
DtEnhancedGroundCombatSoldierRecord
[virtual]
setPsi
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setRestStatus
(DtRestStatus value)
DtEnhancedGroundCombatSoldierRecord
[virtual]
setSecondaryAmmunition
(DtU8 value)
DtEnhancedGroundCombatSoldierRecord
[virtual]
setTheta
(DtInt8 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setWaterStatus
(DtU8 value)
DtEnhancedGroundCombatSoldierRecord
[virtual]
setX_Offset
(DtInt16 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setY_Offset
(DtInt16 value)
DtBasicGroundCombatSoldierRecord
[virtual]
setZ_Offset
(DtInt16 value)
DtBasicGroundCombatSoldierRecord
[virtual]
theta
() const
DtBasicGroundCombatSoldierRecord
[virtual]
unloadBaseNetRecord
(const DtNetBasicGroundCombatSoldierRecord &record)
DtBasicGroundCombatSoldierRecord
[virtual]
unloadNetRecord
(const DtNetEnhancedGroundCombatSoldierRecord &record)
DtEnhancedGroundCombatSoldierRecord
[virtual]
waterStatus
() const
DtEnhancedGroundCombatSoldierRecord
[virtual]
X_Offset
() const
DtBasicGroundCombatSoldierRecord
[virtual]
Y_Offset
() const
DtBasicGroundCombatSoldierRecord
[virtual]
Z_Offset
() const
DtBasicGroundCombatSoldierRecord
[virtual]
~DtBasicGroundCombatSoldierRecord
()
DtBasicGroundCombatSoldierRecord
[virtual]
~DtEnhancedGroundCombatSoldierRecord
()
DtEnhancedGroundCombatSoldierRecord
[virtual]
Document ID: Generated on Mon May 14 08:06:18 EDT 2012 from SVN revision 114750
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www.mak.com
)