VR-Link API Documentation for DIS
DtEnhancedGroundCombatVehicleRecord Member List
This is the complete list of members for DtEnhancedGroundCombatVehicleRecord, including all inherited members.
appearance() const DtBasicGroundCombatVehicleRecord [virtual]
appearanceAttribute(const DtAppearAttribute attr) const DtBasicGroundCombatVehicleRecord [virtual]
DtBasicGroundCombatVehicleRecord()DtBasicGroundCombatVehicleRecord
DtBasicGroundCombatVehicleRecord(const DtBasicGroundCombatVehicleRecord &orig)DtBasicGroundCombatVehicleRecord
DtEnhancedGroundCombatVehicleRecord()DtEnhancedGroundCombatVehicleRecord
DtEnhancedGroundCombatVehicleRecord(const DtEnhancedGroundCombatVehicleRecord &orig)DtEnhancedGroundCombatVehicleRecord
entityID() const DtBasicGroundCombatVehicleRecord [virtual]
entitySpeed() const DtBasicGroundCombatVehicleRecord [virtual]
fuelStatus() const DtEnhancedGroundCombatVehicleRecord [virtual]
groundMaintenanceStatus() const DtEnhancedGroundCombatVehicleRecord [virtual]
gunElevation() const DtBasicGroundCombatVehicleRecord [virtual]
gunElevationRate() const DtBasicGroundCombatVehicleRecord [virtual]
loadBaseNetRecord(DtNetBasicGroundCombatVehicleRecord &record) const DtBasicGroundCombatVehicleRecord [virtual]
loadNetRecord(DtNetEnhancedGroundCombatVehicleRecord &record) const DtEnhancedGroundCombatVehicleRecord [virtual]
myAppearanceDtBasicGroundCombatVehicleRecord [protected]
myEntityIDDtBasicGroundCombatVehicleRecord [protected]
myEntitySpeedDtBasicGroundCombatVehicleRecord [protected]
myFuelStatusDtEnhancedGroundCombatVehicleRecord [protected]
myGroundMaintenanceStatusDtEnhancedGroundCombatVehicleRecord [protected]
myGunElevationDtBasicGroundCombatVehicleRecord [protected]
myGunElevationRateDtBasicGroundCombatVehicleRecord [protected]
myPhiDtBasicGroundCombatVehicleRecord [protected]
myPrimaryAmmunitionDtEnhancedGroundCombatVehicleRecord [protected]
myPsiDtBasicGroundCombatVehicleRecord [protected]
mySecondaryAmmunitionDtEnhancedGroundCombatVehicleRecord [protected]
myThetaDtBasicGroundCombatVehicleRecord [protected]
myTurretAzimuthDtBasicGroundCombatVehicleRecord [protected]
myTurretSlewRateDtBasicGroundCombatVehicleRecord [protected]
myX_OffsetDtBasicGroundCombatVehicleRecord [protected]
myY_OffsetDtBasicGroundCombatVehicleRecord [protected]
myZ_OffsetDtBasicGroundCombatVehicleRecord [protected]
operator=(const DtEnhancedGroundCombatVehicleRecord &orig)DtEnhancedGroundCombatVehicleRecord
operator=(const DtNetEnhancedGroundCombatVehicleRecord &orig)DtEnhancedGroundCombatVehicleRecord
DtBasicGroundCombatVehicleRecord::operator=(const DtBasicGroundCombatVehicleRecord &orig)DtBasicGroundCombatVehicleRecord
DtBasicGroundCombatVehicleRecord::operator=(const DtNetBasicGroundCombatVehicleRecord &orig)DtBasicGroundCombatVehicleRecord
phi() const DtBasicGroundCombatVehicleRecord [virtual]
primaryAmmunition() const DtEnhancedGroundCombatVehicleRecord [virtual]
print() const DtEnhancedGroundCombatVehicleRecord [virtual]
printDataToStream(std::ostream &stream) const DtEnhancedGroundCombatVehicleRecord [virtual]
psi() const DtBasicGroundCombatVehicleRecord [virtual]
secondaryAmmunition() const DtEnhancedGroundCombatVehicleRecord [virtual]
setAppearance(DtU32 app)DtBasicGroundCombatVehicleRecord [virtual]
setAppearanceAttribute(const DtAppearAttribute attr, const DtAppearAttrVal val)DtBasicGroundCombatVehicleRecord [virtual]
setEntityID(DtU16 value)DtBasicGroundCombatVehicleRecord [virtual]
setEntitySpeed(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setFuelStatus(DtU8 value)DtEnhancedGroundCombatVehicleRecord [virtual]
setGroundMaintenanceStatus(DtU8 value)DtEnhancedGroundCombatVehicleRecord [virtual]
setGunElevation(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setGunElevationRate(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setPhi(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setPrimaryAmmunition(DtU8 value)DtEnhancedGroundCombatVehicleRecord [virtual]
setPsi(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setSecondaryAmmunition(DtU8 value)DtEnhancedGroundCombatVehicleRecord [virtual]
setTheta(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setTurretAzimuth(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setTurretSlewRate(DtInt8 value)DtBasicGroundCombatVehicleRecord [virtual]
setX_Offset(DtInt16 value)DtBasicGroundCombatVehicleRecord [virtual]
setY_Offset(DtInt16 value)DtBasicGroundCombatVehicleRecord [virtual]
setZ_Offset(DtInt16 value)DtBasicGroundCombatVehicleRecord [virtual]
theta() const DtBasicGroundCombatVehicleRecord [virtual]
turretAzimuth() const DtBasicGroundCombatVehicleRecord [virtual]
turretSlewRate() const DtBasicGroundCombatVehicleRecord [virtual]
unloadBaseNetRecord(const DtNetBasicGroundCombatVehicleRecord &record)DtBasicGroundCombatVehicleRecord [virtual]
unloadNetRecord(const DtNetEnhancedGroundCombatVehicleRecord &record)DtEnhancedGroundCombatVehicleRecord [virtual]
X_Offset() const DtBasicGroundCombatVehicleRecord [virtual]
Y_Offset() const DtBasicGroundCombatVehicleRecord [virtual]
Z_Offset() const DtBasicGroundCombatVehicleRecord [virtual]
~DtBasicGroundCombatVehicleRecord()DtBasicGroundCombatVehicleRecord [virtual]
~DtEnhancedGroundCombatVehicleRecord()DtEnhancedGroundCombatVehicleRecord [virtual]

Document ID: Generated on Mon May 14 08:06:18 EDT 2012 from SVN revision 114750
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)