VR-Link API Documentation for HLA 1516
entitySR.h
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00001 /*********************************************************************
00002 ** Copyright (c) 1992-2010 VT MAK
00003 ** All rights reserved.
00004 *********************************************************************/
00005 
00006 #ifndef entitySR_H_
00007 #define entitySR_H_
00008 
00011 
00012 #include "hostStructs.h"
00013 #include "baseEntitySR.h"
00014 #include "supEmisEsProp.h"
00015 #include "supEmisEsNozz.h"
00016 
00017 #include <vlpi/articulatedPartCollection.h>
00018 #include <vlpi/attachedPartCollection.h>
00019 
00020 #include <iosfwd>
00021 
00033 class DT_DLL_VL DtEntityStateRepository : public DtBaseEntityStateRepository 
00034 {
00035 public:
00036 
00038    DtEntityStateRepository();
00039 
00041    virtual ~DtEntityStateRepository();
00042 
00044    DtEntityStateRepository(const DtEntityStateRepository& orig);
00045 
00047    DtEntityStateRepository& operator=(const DtEntityStateRepository& orig);
00048 
00050    virtual DtStateRepository* clone(bool copy = false) const; 
00051 
00053    virtual void setForceId(DtForceType force);
00055    virtual DtForceType forceId() const;
00056 
00058    virtual void setGuise(const DtEntityType& type);
00060    virtual const DtEntityType& guise() const;
00061 
00063    virtual void setFrozen(bool onOff);
00065    virtual bool frozen() const;
00066 
00069    virtual void setMarkingCharSet(int charSet);
00072    virtual int markingCharSet() const;
00073 
00076    virtual void setMarkingText(const char* text);
00079    virtual const char* markingText() const;
00080 
00081 
00087 
00088    
00089    virtual bool powerPlantOn() const;
00090 
00092    virtual void setPowerPlantOn(bool onOff);
00093 
00095    virtual void setDamageState(DtDamageState s);
00096 
00098    virtual DtDamageState damageState() const;
00099 
00101    virtual void setEngineSmokeOn(bool onOff);
00103    virtual bool engineSmokeOn() const;
00104 
00106    virtual void setFlamesPresent(bool onOff);
00108    virtual bool flamesPresent() const;
00109 
00111    virtual void setHasFuelSupplyCap(bool onOff);
00113    virtual bool hasFuelSupplyCap() const;
00114 
00116    virtual void setHasRecoveryCap(bool onOff);
00118    virtual bool hasRecoveryCap() const;
00119 
00121    virtual void setHasRepairCap(bool onOff);
00123    virtual bool hasRepairCap() const;
00124 
00126    virtual void setHatchState(DtHatchState s);
00128    virtual DtHatchState hatchState() const;
00129 
00131    virtual void setImmobilized(bool onOff);
00132 
00134    virtual bool immobilized() const;
00135 
00138    virtual void setLifeformState(DtLifeformState s);
00139 
00142    virtual DtLifeformState lifeformState() const;
00143 
00145    virtual void setLightState(DtLightType s, bool onOff);
00146 
00148    virtual bool lightState(DtLightType s) const;
00149 
00151 
00152 
00153    virtual void setLightState(DtLightState s);
00154    virtual DtLightState lightState() const;
00156 
00158 
00159    virtual void setDensity(DtDensityType dens);
00160    virtual DtDensityType density() const;
00162 
00164 
00165    virtual void setRampDeployed(bool onOff);
00166    virtual bool rampDeployed() const;
00168 
00170 
00171    virtual void setSmokePlumePresent(bool onOff);
00172    virtual bool smokePlumePresent() const;
00174 
00176 
00177    virtual void setTentDeployed(bool onOff);
00178    virtual bool tentDeployed() const;
00180 
00182 
00183    virtual void setTrailState(DtTrailState s);
00184    virtual DtTrailState trailState() const;
00186 
00188 
00189    virtual void setCamouflageType(DtCamouflageType type);
00190    virtual DtCamouflageType camouflageType() const;
00192 
00194 
00195    virtual void setFirePowerDisabled(bool onOff);
00196    virtual bool firePowerDisabled() const;
00198 
00200 
00201    virtual void setIsConcealed(bool onOff);
00202    virtual bool isConcealed() const;
00204 
00206 
00207    virtual void setAfterburnerOn(bool onOff);
00208    virtual bool afterburnerOn() const;
00210 
00212 
00213    virtual void setHasAmmunitionSupplyCap(bool onOff);
00214    virtual bool hasAmmunitionSupplyCap() const;
00216 
00218 
00219    virtual void setLauncherRaised(bool onOff);
00220    virtual bool launcherRaised() const;
00222 
00224 
00225    virtual void setLauncherFlashPresent(bool onOff);
00226    virtual bool launcherFlashPresent() const;
00228 
00230 
00231    virtual void setPrimaryWeaponState(DtWeaponState s);
00232    virtual DtWeaponState primaryWeaponState() const;
00234 
00236 
00237    virtual void setSecondaryWeaponState(DtWeaponState s);
00238    virtual DtWeaponState secondaryWeaponState() const;
00240 
00242 
00243    virtual void setComplianceState(DtComplianceState s);
00244    virtual DtComplianceState complianceState() const;
00246 
00248 
00249    virtual void setAntennaRaised(bool upDown);
00250    virtual bool antennaRaised() const;
00252 
00254 
00255    virtual void setMissionKill(bool yesNo);
00256    virtual bool missionKill() const;
00258 
00260 
00261    virtual void setInternalHeatSource(bool onOff);
00262    virtual bool internalHeatSource() const;
00264 
00266    virtual void setMaskedCloaked(bool onOff);
00267 
00269    virtual bool maskedCloaked() const;
00270 
00274    virtual void setAppearance(DtU32 app);
00278    virtual DtU32 appearance() const;
00279 
00284    virtual void setAppearanceAttribute(const DtAppearAttribute attr,
00285       const DtAppearAttrVal val);
00290    virtual DtAppearAttrVal appearanceAttribute(
00291       const DtAppearAttribute attr) const;
00293 
00295    //  virtual void initArtParts(const DtArtPartSpec* specList);
00296 
00298 
00299    virtual const DtArticulatedPartCollection* artPartList() const;
00300    virtual DtArticulatedPartCollection* artPartList();
00302 
00304 
00305    virtual const DtAttachedPartCollection* attPartList() const;
00306    virtual DtAttachedPartCollection* attPartList();
00308   
00310 
00311    virtual void setInfraRedSigRepIndex(DtU16 value);
00312    virtual DtU16 infraRedSigRepIndex() const;
00314 
00316 
00317    virtual void setAcousticSigRepIndex(DtU16 value);
00318    virtual DtU16 acousticSigRepIndex() const;
00320 
00322 
00323    virtual void setRadarSigRepIndex(DtU16 value);
00324    virtual DtU16 radarSigRepIndex() const;
00326     
00328 
00329 
00330    void setNumPropulsionSystems(DtU16 value);
00331    DtU16 numPropulsionSystems() const;
00333 
00335 
00336 
00337    void setNumNozzleSystems(DtU16 value);
00338    DtU16 numNozzleSystems() const;
00340  
00342 
00343 
00344 
00345    bool setPropulsionSystem(int index,
00346       const DtPropulsionSystem& record);
00347    bool getPropulsionSystem(int index,
00348       DtPropulsionSystem& record) const;
00350 
00352 
00353 
00354 
00355    bool setNozzleSystem(int index,
00356       const DtVectoringNozzleSystem& record);
00357    bool getNozzleSystem(int index,
00358       DtVectoringNozzleSystem& record) const;
00360 
00362 
00363    virtual void setMeasuredSpeed(DtU16 value);
00364    virtual DtU16 measuredSpeed() const;
00366 
00368 
00369    virtual void setCapabilities(DtU32 cap);
00370    virtual DtU32 capabilities() const;
00372 
00374    virtual void setClock(DtClock* clock);
00375 
00377 
00378 
00379 
00380    virtual void setDiGuyAction(const DtString& val, bool paused);
00381    virtual const DtString& diGuyAction(bool& paused) const;
00382 
00383    virtual void setDiGuyAppearance(const DtString& val);
00384    virtual const DtString& diGuyAppearance() const;
00385 
00386    virtual void setDiGuyArc(const std::vector<char>& val);
00387    virtual const std::vector<char>& diGuyArc() const;
00388 
00392    virtual void setDiGuyType(const DtString& newDiGuyType,
00393                              const DtString& newDiGuyAppearance );
00394    virtual void setDiGuyType(const DtString& val);
00395    virtual const DtString& diGuyType() const;
00396 
00397    virtual void setDiGuyParent(const DtEntityIdentifier& val);
00398    virtual const DtEntityIdentifier& diGuyParent() const;
00400 
00401 
00402 
00403 public:
00404 
00406    virtual void printData() const;
00407 
00409    virtual void printDataToStream(std::ostream &stream) const;
00410 
00411 public:
00412 
00413    static DtEntityStateRepository* create(); 
00414 
00415 protected:
00416 
00419    DtEntityStateRepository* self() const;
00420 
00423    void internalSetMarkingText(const char* text);
00424 
00425 protected:
00426 
00427    DtArticulatedPartCollection myArtPartList;
00428    DtAttachedPartCollection    myAttPartList;
00429 
00430    DtForceType myForceId;
00431    DtEntityType myGuise;
00432    DtU32 myAppearance;
00433    int myMarkingCharSet;
00436    DtString myMarkingText;
00437    DtU32 myCapabilities;
00438    DtU16 myLiveEntityMeasuredSpeed;
00439 
00440    DtU16 myAcousticsSignatureIndex;
00441    DtU16 myInfaredSignatureIndex;
00442    DtU16 myRadarCrossSectionSignatureIndex;
00443 
00444    int myNumPropulsionSystemsData;
00445    int myNumVectoringNozzleSystemData;
00446    DtPropulsionSystem *myPropulsionSystemsDataList;
00447    DtVectoringNozzleSystem *myVectoringNozzleSystemDataList;
00448 
00451    DtString           myDiGuyAction;
00452    bool               myDiGuyActionPaused;
00453    DtString           myDiGuyAppearance;
00454    std::vector<char>  myDiGuyArc;
00455    DtString           myDiGuyType;
00456    DtEntityIdentifier myDiGuyParent;
00457 };
00458 
00459 inline void 
00460 DtEntityStateRepository::setInfraRedSigRepIndex(DtU16 value)
00461 {
00462    myInfaredSignatureIndex = value;
00463 }
00464 
00465 inline DtU16 
00466 DtEntityStateRepository::infraRedSigRepIndex() const
00467 {
00468    return myInfaredSignatureIndex;
00469 }
00470 
00471 inline void 
00472 DtEntityStateRepository::setAcousticSigRepIndex(DtU16 value)
00473 {
00474    myAcousticsSignatureIndex = value;
00475 }
00476 
00477 inline DtU16 
00478 DtEntityStateRepository::acousticSigRepIndex() const
00479 {
00480    return myAcousticsSignatureIndex;
00481 }
00482 
00483 inline void 
00484 DtEntityStateRepository::setRadarSigRepIndex(DtU16 value)
00485 {
00486    myRadarCrossSectionSignatureIndex = value;
00487 }
00488 
00489 inline DtU16 
00490 DtEntityStateRepository::radarSigRepIndex() const
00491 {
00492    return myRadarCrossSectionSignatureIndex;
00493 }
00494 
00495 inline DtForceType DtEntityStateRepository::forceId() const 
00496 {
00497    return myForceId;
00498 }
00499 
00500 inline const DtEntityType& DtEntityStateRepository::guise() const 
00501 {
00502    return myGuise;
00503 }
00504 
00505 inline DtU32 DtEntityStateRepository::appearance() const 
00506 {
00507    return myAppearance;
00508 }
00509 
00510 inline int DtEntityStateRepository::markingCharSet() const 
00511 {
00512    return myMarkingCharSet;
00513 }
00514 
00515 inline const char* DtEntityStateRepository::markingText() const 
00516 {
00517    return myMarkingText.c_str();
00518 }
00519 
00520 inline DtU32 DtEntityStateRepository::capabilities() const 
00521 {
00522    return myCapabilities;
00523 }
00524 
00525 inline void DtEntityStateRepository::setForceId(DtForceType force) 
00526 {
00527    myForceId = force;
00528 }
00529 
00530 inline void DtEntityStateRepository::setGuise(const DtEntityType& type) 
00531 {
00532    myGuise = type;
00533 }
00534 
00535 inline void DtEntityStateRepository::setAppearance(DtU32 app) 
00536 {
00537    myAppearance = app;
00538 }
00539 
00540 inline void DtEntityStateRepository::setMarkingCharSet(int charSet)
00541 {
00542    myMarkingCharSet = charSet;
00543 }
00544 
00545 inline void DtEntityStateRepository::internalSetMarkingText(const char* a_text)
00546 {
00547    myMarkingText = a_text;
00548 }
00549 
00550 inline void DtEntityStateRepository::setMarkingText(const char* a_text)
00551 {
00552    internalSetMarkingText(a_text);
00553 }
00554 
00555 inline void DtEntityStateRepository::setCapabilities(DtU32 cap)
00556 {
00557    myCapabilities = cap;
00558 }
00559 
00560 inline DtEntityStateRepository* DtEntityStateRepository::self() const
00561 {
00562    return (DtEntityStateRepository*)this;
00563 }
00564 
00565 inline const DtArticulatedPartCollection* DtEntityStateRepository::artPartList() const
00566 {
00567    return &myArtPartList;
00568 }
00569 
00570 inline DtArticulatedPartCollection* DtEntityStateRepository::artPartList()
00571 {
00572    return &myArtPartList;
00573 }
00574 
00575 inline const DtAttachedPartCollection* DtEntityStateRepository::attPartList() const
00576 {
00577    return &myAttPartList;
00578 }
00579 
00580 inline DtAttachedPartCollection* DtEntityStateRepository::attPartList()
00581 {
00582    return &myAttPartList;
00583 }
00584 
00585 inline void 
00586 DtEntityStateRepository::setMeasuredSpeed(DtU16 value)
00587 {
00588    myLiveEntityMeasuredSpeed = value;
00589 }
00590 
00591 inline DtU16
00592 DtEntityStateRepository::measuredSpeed() const 
00593 {
00594    return myLiveEntityMeasuredSpeed;
00595 }
00596 
00597 #endif
00598 

Document ID: Generated on Mon May 14 08:06:18 EDT 2012 from SVN revision 114750
Copyright © 2005-2012 VT MÄK Inc. All Rights Reserved (www.mak.com)