VR-Link API Documentation for DIS
DtDirectedEnergyFireRepository Member List

This is the complete list of members for DtDirectedEnergyFireRepository, including all inherited members.

addAttributeRecord(DtStandardVariableRecord *record)DtStateRepositoryvirtual
apertureDiameter() const DtDirectedEnergyFireRepositoryvirtual
attributeRecords(unsigned int recordType=0) const DtStateRepositoryvirtual
clearAttributeRecords()DtStateRepositoryvirtual
clone(bool copy) const DtDirectedEnergyFireRepositoryvirtual
create()DtDirectedEnergyFireRepositorystatic
cumulativeShotTime() const DtDirectedEnergyFireRepositoryvirtual
DtDirectedEnergyFireRepository()DtDirectedEnergyFireRepository
DtDirectedEnergyFireRepository(const DtDirectedEnergyFireRepository &orig)DtDirectedEnergyFireRepository
DtStateRepository()DtStateRepositoryprotected
DtStateRepository(const DtStateRepository &orig)DtStateRepositoryprotected
eventId() const DtDirectedEnergyFireRepositoryvirtual
firingEntityId() const DtDirectedEnergyFireRepositoryvirtual
getAttributeRecords(std::vector< DtStandardVariableRecord * > &vec, unsigned int recordType=0) const DtStateRepositoryvirtual
globalId() const DtStateRepositoryvirtual
location() const DtDirectedEnergyFireRepositoryvirtual
munitionType() const DtDirectedEnergyFireRepositoryvirtual
myApertureDiameterDtDirectedEnergyFireRepositoryprotected
myApertureEmitterLocationInFiringEntityCoordinatesDtDirectedEnergyFireRepositoryprotected
myCumulativeShotTimeDtDirectedEnergyFireRepositoryprotected
myDefaultSimulationAddressDtStateRepositoryprotected
myEventDtDirectedEnergyFireRepositoryprotected
myFiringEntityIdDtDirectedEnergyFireRepositoryprotected
myFlagsStateChangeDtDirectedEnergyFireRepositoryprotected
myFlagsWeaponsOnDtDirectedEnergyFireRepositoryprotected
myGlobalIdDtStateRepositoryprotected
myMunitionTypeDtDirectedEnergyFireRepositoryprotected
myPulseRepetitionFrequencyDtDirectedEnergyFireRepositoryprotected
myPulseShapeDtDirectedEnergyFireRepositoryprotected
myPulseWidthDtDirectedEnergyFireRepositoryprotected
myRecordsMapDtStateRepositoryprotected
myShotStartTimeDtDirectedEnergyFireRepositoryprotected
myWaveLengthDtDirectedEnergyFireRepositoryprotected
numberOfAttributeRecords() const DtStateRepositoryprotectedvirtual
operator=(const DtDirectedEnergyFireRepository &orig)DtDirectedEnergyFireRepository
DtStateRepository::operator=(const DtStateRepository &orig)DtStateRepository
printData() const DtDirectedEnergyFireRepositoryvirtual
printDataToStream(std::ostream &stream) const DtDirectedEnergyFireRepositoryvirtual
pulseRepetitionFrequency() const DtDirectedEnergyFireRepositoryvirtual
pulseShape() const DtDirectedEnergyFireRepositoryvirtual
pulseWidth() const DtDirectedEnergyFireRepositoryvirtual
setApertureDiameter(float apertureDiameter)DtDirectedEnergyFireRepositoryvirtual
setAttributeRecords(const std::vector< DtStandardVariableRecord * > &records)DtStateRepositoryvirtual
setAttributeRecords(const std::vector< DtStandardVariableRecord * > &records, const DtSimulationAddress &address)DtStateRepositoryvirtual
setCumulativeShotTime(float cumulativeShotTime)DtDirectedEnergyFireRepositoryvirtual
setEventId(const DtEventID &id)DtDirectedEnergyFireRepositoryvirtual
setFiringEntityId(const DtEntityIdentifier &id)DtDirectedEnergyFireRepositoryvirtual
setGlobalId(const DtGlobalObjectDesignator &id)DtStateRepositoryvirtual
setLocation(const DtVector &location)DtDirectedEnergyFireRepositoryvirtual
setMunitionType(const DtEntityType &munitionType)DtDirectedEnergyFireRepositoryvirtual
setPulseRepetitionFrequency(float pulseRepetitionFrequency)DtDirectedEnergyFireRepositoryvirtual
setPulseShape(DtPulseShape pulseShape)DtDirectedEnergyFireRepositoryvirtual
setPulseWidth(float pulseWidth)DtDirectedEnergyFireRepositoryvirtual
setShotStartTime(DtTime shotStartTime)DtDirectedEnergyFireRepositoryvirtual
setSimAddr(const DtSimulationAddress &id)DtStateRepositoryvirtual
setStateChange(bool stateChangeOrUpdateDueToHeartbeatTimer)DtDirectedEnergyFireRepositoryvirtual
setWaveLength(float waveLength)DtDirectedEnergyFireRepositoryvirtual
setWeaponsOn(bool onOff)DtDirectedEnergyFireRepositoryvirtual
shotStartTime() const DtDirectedEnergyFireRepositoryvirtual
simAddr() const DtStateRepositoryvirtual
stateChange() const DtDirectedEnergyFireRepositoryvirtual
waveLength() const DtDirectedEnergyFireRepositoryvirtual
weaponsOn() const DtDirectedEnergyFireRepositoryvirtual
~DtDirectedEnergyFireRepository()DtDirectedEnergyFireRepositoryvirtual
~DtStateRepository()DtStateRepositoryvirtual

Document ID: Generated on Wed Oct 23 22:25:48 EDT 2013 from SVN revision 132765
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