43 virtual void addDirectedEnergyFireAdditionCallback(
45 virtual void removeDirectedEnergyFireAdditionCallback(
49 virtual void addDirectedEnergyFireRemovalCallback(
51 virtual void removeDirectedEnergyFireRemovalCallback(
55 virtual void print()
const;
58 virtual void printDataToStream(std::ostream& stream)
const;
virtual void print() const
Print the SRs of all objects.
Instances of DtReflectedObjectList are lists of instances of classes derived from DtReflectedObject...
Definition: reflectedObjectListDIS.h:38
Instances of DtEnergyFireInteraction are used to represent the firing of an Energy Weapon...
Definition: directedEnergyFirePdu.h:34
Instances of DtExerciseConn are used to provide an application's interface or connection to the netwo...
Definition: exerciseConnDIS.h:62
virtual void removeAndDelete(DtReflectedObject *obj, const char *msg=NULL)
Remove the remote object from the list if found and delete it.
virtual const DtBaseHashKey & hashKeyFromStateMessage(const DtStateMsg *msg)=0
Get a hash key from a state message.
#define DT_DLL_VL
Definition: vlMachineTypes.h:108
DtDetonationPdu is used to represent the impact or detonation of a munition.
Definition: detonationPdu.h:42
DtBaseHashKey is an abstract base class for hash keys.
Definition: vlHashKeys.h:39
virtual int acceptPdu(const DtStateMsg &) const
Determines if a PDU should be processed or not.
DtEventIdHashKey myHashKey
Definition: reflectedDirectedEnergyFireList.h:103
DtReflectedObjectList & operator=(const DtReflectedObjectList &orig)
assignment operator – not implemented
Instances of DtEventIdHashKey are hash keys made from DtEventIds.
Definition: eventIdHashKey.h:23
Instances of DtReflectedObject are used to represent a simulation entity reflected across a network (...
Definition: reflectedObjectDIS.h:34
Represents Events in DIS.
Definition: eventId.h:154
Instances of this class provide a protocol independent interface to a list of reflected Directed Ener...
Definition: reflectedDirectedEnergyFireList.h:25
Instances of DtReflectedDirectedEnergyFire represent Directed Energy Fire object simulated by remote ...
Definition: reflectedDirectedEnergyFire.h:28
virtual DtReflectedObject * newReflectedObj(const DtStateMsg &msg)=0
Create a new object from a state message.
virtual void objectAdded(DtReflectedObject *object)
Called after a remote object has been added to the list.
Instances of DtStateMsg are used to represent state data communicated via the network in a DIS (as op...
Definition: stateMsgDIS.h:21
virtual DtReflectedObject * processStateMessage(const DtStateMsg &msg)
Process an incoming state message.
void(* DtDirectedEnergyFireCallbackFunction)(DtReflectedDirectedEnergyFire *, void *)
Callback function that takes a DtReflectedDirectedEnergyFire and user data.
Definition: reflectedDirectedEnergyFire.h:23