Simulation mathematics classes and utilities. More...
Classes | |
| interface | ConstMatrix3d |
| An interface to Matrix3d which only exposes methods which don't allow altering the object, e.g. More... | |
| interface | ConstQuaternion |
| An interface to Quaternion which only exposes methods which don't allow altering the object. More... | |
| interface | ConstTaitBryan |
| An interface to TaitBryan which only exposes methods which don't allow altering the object, e.g. More... | |
| interface | ConstVector3d |
| An interface to Vector3d which only exposes methods which don't allow altering the object, e.g. More... | |
| interface | ConstVector3f |
| An interface to Vector3f which only exposes methods which don't allow altering the object, e.g. More... | |
| class | MathUtil |
| Various math utilities. More... | |
| class | Matrix3d |
| A 3x3 matrix. More... | |
| class | Quaternion |
| Quaternion. More... | |
| class | TaitBryan |
| DtTaitBryans are used to represent orientation of an object, using a set of three Euler angles. More... | |
| class | Vector3d |
| Represents a 3D vector using three doubles. More... | |
| class | Vector3f |
| Represents a 3D vector using three floats. More... | |
Simulation mathematics classes and utilities.