Enumerations |
| enum | makVrl.PaintScheme { makVrl.UNIFORM_COLOR,
makVrl.CAMOUFLAGE
} |
| enum | makVrl.Mobility { makVrl.NO_MOBILITY_KILL,
makVrl.MOBILITY_KILL
} |
| enum | makVrl.FirePower { makVrl.NO_FIREPOWER_KILL,
makVrl.FIREPOWER_KILL
} |
| enum | makVrl.DamageState { makVrl.NONE,
makVrl.SLIGHT,
makVrl.MODERATE,
makVrl.DESTROYED
} |
| enum | makVrl.Smoke { makVrl.NOT_SMOKING,
makVrl.PLUME,
makVrl.ENGINGE_SMOKE,
makVrl.PLUME_AND_ENGINE_SMOKE
} |
| enum | makVrl.TrailingEffects { makVrl.NONE,
makVrl.SMALL,
makVrl.MEDIUM,
makVrl.LARGE
} |
| enum | makVrl.LightState { makVrl.OFF,
makVrl.ON
} |
| enum | makVrl.Flaming { makVrl.OFF,
makVrl.ON
} |
| enum | makVrl.Launcher { makVrl.OFF,
makVrl.ON
} |
| enum | makVrl.CamouflageType { makVrl.OFF,
makVrl.ON
} |
| enum | makVrl.Concealed { makVrl.NOT_CONCEALED,
makVrl.CONCEALED
} |
| enum | makVrl.FrozenStatus { makVrl.NOT_FROZEN,
makVrl.FROZEN
} |
| enum | makVrl.PowerPlantStatus { makVrl.OFF,
makVrl.ON
} |
| enum | makVrl.State { makVrl.ACTIVE,
makVrl.DEACTIVATED
} |
| enum | makVrl.Tent { makVrl.NOT_EXTENDED,
makVrl.EXTENDED
} |
| enum | makVrl.Ramp { makVrl.UP,
makVrl.DOWN
} |
| enum | makVrl.SurrenderState { makVrl.NOT_SURRENDERED,
makVrl.SURRENDERED
} |
| enum | makVrl.MaskedCloaked { makVrl.NOT_MASKED,
makVrl.MASKED
} |
| enum | makVrl.HatchState {
makVrl.NA,
makVrl.CLOSED,
makVrl.POPPED,
makVrl.POPPEDANDPERSON,
makVrl.OPEN,
makVrl.OPENANDPERSON
} |
| enum | makVrl.Canopy { makVrl.NA,
makVrl.CLOSED,
makVrl.OPEN
} |
| enum | makVrl.Compliance {
makVrl.DETAINED,
makVrl.SURRENDER,
makVrl.USING_FISTS,
makVrl.VERBAL_ABUSE_1,
makVrl.VERBAL_ABUSE_2,
makVrl.VERBAL_ABUSE_3,
makVrl.PASSIVE_RESISTANCE_1,
makVrl.PASSIVE_RESISTANCE_2,
makVrl.PASSIVE_RESISTANCE_3,
makVrl.USING_NONLETHAL_WEAPON_1,
makVrl.USING_NONLETHAL_WEAPON_2,
makVrl.USING_NONLETHAL_WEAPON_3,
makVrl.USING_NONLETHAL_WEAPON_4,
makVrl.USING_NONLETHAL_WEAPON_5,
makVrl.USING_NONLETHAL_WEAPON_6
} |
| enum | makVrl.ConcealedStationary { makVrl.NOT_CONCEALED,
makVrl.CONCEALED
} |
| enum | makVrl.ConcealedMovement { makVrl.OPEN_MOVEMENT,
makVrl.RUSH_BETWEEN_COVER
} |
| enum | makVrl.Density {
makVrl.CLEAR,
makVrl.HAZY,
makVrl.DENSE,
makVrl.VERY_DENSE,
makVrl.OPAQUE
} |
| enum | makVrl.InternalHeatStatus { makVrl.OFF,
makVrl.ON
} |
| enum | makVrl.Antenna { makVrl.NOT_RAISED,
makVrl.RAISED
} |
| enum | makVrl.LightType {
makVrl.LIGHTS = 12,
makVrl.HEAD_LIGHTS = 12,
makVrl.FLASH_LIGHTS = 12,
makVrl.LANDING_LIGHTS = 12,
makVrl.RUNNING_LIGHTS = 12,
makVrl.TAIL_LIGHTS = 13,
makVrl.NAVIGATION_LIGHTS = 13,
makVrl.ANTI_COLLISION_LIGHTS = 14,
makVrl.BRAKE_LIGHTS = 14,
makVrl.FORMATION_LIGHTS = 24,
makVrl.BLACK_OUT_LIGHTS = 26,
makVrl.BLACK_OUT_BRAKE_LIGHTS = 27,
makVrl.SPOT_LIGHTS = 28,
makVrl.EXTERIOR_LIGHTS = 28,
makVrl.EXTERNAL_LIGHTS = 28,
makVrl.INTERIOR_LIGHTS = 29,
makVrl.INTERNAL_LIGHTS = 29
} |
| enum | makVrl.WeaponState { makVrl.NOWEAPON,
makVrl.STOWED,
makVrl.DEPLOYED,
makVrl.FIREPOSITION
} |
| enum | makVrl.LifeformState {
makVrl.NA,
makVrl.STANDING,
makVrl.WALKING,
makVrl.RUNNING,
makVrl.KNEELING,
makVrl.PRONE,
makVrl.CRAWLING,
makVrl.SWIMMING,
makVrl.PARACHUTING,
makVrl.JUMPING,
makVrl.SITTING,
makVrl.SQUATTING,
makVrl.CROUCHING,
makVrl.WADING
} |
| enum | makVrl.CamoflageType { makVrl.DESERT,
makVrl.WINTER,
makVrl.FOREST
} |
| enum | makVrl.ForceType { makVrl.OTHER,
makVrl.FRIENDLY,
makVrl.OPPOSING,
makVrl.NEUTRAL
} |
| enum | makVrl.ParameterTypes {
makVrl.POSITION = 1,
makVrl.POSITIONRATE = 2,
makVrl.EXTENSION = 3,
makVrl.EXTENSIONRATE = 4,
makVrl.X = 5,
makVrl.XRATE = 6,
makVrl.Y = 7,
makVrl.YRATE = 8,
makVrl.Z = 9,
makVrl.ZRATE = 10,
makVrl.AZIMUTH = 11,
makVrl.AZIMUTHRATE = 12,
makVrl.ELEVATION = 13,
makVrl.ELEVATIONRATE = 14,
makVrl.ROTATION = 15,
makVrl.ROTATIONRATE = 16
} |
| enum | makVrl.FuzeType {
makVrl.OTHER = 0,
makVrl.CONTACT = 1000,
makVrl.CONTACTINSTANT = 1100,
makVrl.CONTACTDELAYED = 1200,
makVrl.TIMED = 2000,
makVrl.PROXIMITY = 3000,
makVrl.COMMAND = 4000,
makVrl.ALTITUDE = 5000,
makVrl.DEPTH = 6000,
makVrl.ACOUSTIC = 7000
} |
| enum | makVrl.WarheadType {
makVrl.OTHER = 0,
makVrl.HIGHEXPLOSIVE = 1000,
makVrl.HIGHEXPLOSIVEPLATIC = 1100,
makVrl.HIGHEXPLOSIVEINCENDIARY = 1200,
makVrl.HIGHEXPLOSIVEFRAGMENTATION = 1300,
makVrl.HIGHEXPLOSIVEANTITANK = 1400,
makVrl.HIGHEXPLOSIVEBOMBLETS = 1500,
makVrl.HIGHEXPLOSIVESHAPEDCHARGE = 1600,
makVrl.SMOKE = 2000,
makVrl.ILLUMINATION = 3000,
makVrl.PRACTICE = 4000,
makVrl.KINETIC = 5000,
makVrl.UNUSED = 6000,
makVrl.NUCLEAR = 7000,
makVrl.CHEMICALGENERAL = 8000,
makVrl.CHEMICALBLISTER = 8100,
makVrl.CHEMICALBLOOD = 8200,
makVrl.CHEMICALNERVE = 8300,
makVrl.BIOLOGICALGENERAL = 9000
} |
| enum | makVrl.ResultType {
makVrl.OTHER,
makVrl.ENTITYIMPACT,
makVrl.ENTITYPROXIMATE,
makVrl.GROUNDIMPACT,
makVrl.GROUNDPROXIMATE,
makVrl.DETONATION,
makVrl.NONE,
makVrl.HE_SMALL,
makVrl.HE_MEDIUM,
makVrl.HE_LARGE,
makVrl.ARMORPEIRCING,
makVrl.DIRTBLAST_SMALL,
makVrl.DIRTBLAST_MEDIUM,
makVrl.DIRTBLAST_LARGE,
makVrl.WATERBLAST_SMALL,
makVrl.WATERBLAST_MEDIUM,
makVrl.WATERBLAST_LARGE,
makVrl.CLEARINGLINECHARGE,
makVrl.ENVIRONMENTALOBJECTIMPACT,
makVrl.ENVIRONMENTALOBJECTPROXIMATE,
makVrl.WATERIMPACT,
makVrl.AIRBURST
} |
| enum | makVrl.CodeName { makVrl.OTHER
} |
| enum | makVrl.DesignatorCode { makVrl.OTHER
} |
| enum | makVrl.ReceiverState { makVrl.OFF,
makVrl.ON_NOT_RECEIVING,
makVrl.ON_RECEIVING
} |
| enum | makVrl.ModulationSystemType {
makVrl.OTHER,
makVrl.GENERIC,
makVrl.HQ,
makVrl.HQII,
makVrl.HQIIA,
makVrl.SINCGARS,
makVrl.CCTT_SINCGARS,
makVrl.EPLRS,
makVrl.JTIDS
} |
| enum | makVrl.ModulationDetailAplitudeAngleType { makVrl.OTHER,
makVrl.APLITUDE_ANGLE
} |
| enum | makVrl.ClearChannel { makVrl.NOT_CLEAR,
makVrl.CLEAR
} |
| enum | makVrl.CryptoSystem {
makVrl.OTHER,
makVrl.KY_28,
makVrl.VINSON,
makVrl.NSVE,
makVrl.WSVE,
makVrl.SINGARS_ICOM,
makVrl.KY_75,
makVrl.KY_100
} |
| enum | makVrl.ModulationDetailPulseType { makVrl.OTHER,
makVrl.PULSE,
makVrl.X_BAND,
makVrl.Y_BAND
} |
| enum | makVrl.InputSource {
makVrl.OTHER,
makVrl.PILOT,
makVrl.COPILOT,
makVrl.FIRST_OFFICER,
makVrl.DRIVER,
makVrl.LOADER,
makVrl.GUNNER,
makVrl.COMMANDER,
makVrl.DIGITAL_DATA_DEVICE,
makVrl.INTERCOM
} |
| enum | makVrl.ReferenceSystem { makVrl.WORLDCOORD = 1,
makVrl.ENTITYCOORD = 2
} |
| enum | makVrl.ModulationDetailCombinationType { makVrl.OTHER,
makVrl.AMPLITUDE_ANGLE_PULSE
} |
| enum | makVrl.ModulationMajorType {
makVrl.OTHER,
makVrl.AMPLITUDE,
makVrl.AMPLITUDE_ANGLE,
makVrl.ANGLE = 3,
makVrl.COMBINATION = 4,
makVrl.PULSE = 5,
makVrl.UNMODULATED = 6,
makVrl.CARRIER_PHASE_SHIFT = 7
} |
| enum | makVrl.TransmitTerminalSecondaryMode { makVrl.NONE,
makVrl.NET_POSITION_REFERENCE,
makVrl.PRIMARY_NAVIGATION_CONTROLLER,
makVrl.SECONDARY_NAVIGATION_CONTROLLER
} |
| enum | makVrl.TransmitState { makVrl.OFF,
makVrl.RADIO_ON_NOT_TRANSMITTING,
makVrl.ON
} |
| enum | makVrl.CryptoMode { makVrl.BASEBAND,
makVrl.DIPHASE
} |
| enum | makVrl.StartOfMessage { makVrl.NOT_START,
makVrl.START
} |
| enum | makVrl.TransmitTerminalPrimaryMode { makVrl.NTR,
makVrl.JTIDS
} |
| enum | makVrl.SyncState { makVrl.COURSE = 1,
makVrl.FINE = 2
} |
| enum | makVrl.ModulationDetailCarrierPhaseShiftType { makVrl.OTHER
} |
| enum | makVrl.ModulationDetailUnmodulatedType { makVrl.OTHER,
makVrl.CONTINOUS_WAVE
} |
| enum | makVrl.ModulationDetailAngleType { makVrl.OTHER,
makVrl.FM,
makVrl.FSK,
makVrl.PM
} |
| enum | makVrl.ModulationDetailAplitudeType {
makVrl.OTHER,
makVrl.AFSK,
makVrl.AM,
makVrl.CW,
makVrl.DSB,
makVrl.ISB,
makVrl.LSB,
makVrl.SSB_FULL,
makVrl.SSB_REDUC,
makVrl.USB,
makVrl.VSB
} |
| enum | makVrl.AntennaPatternType { makVrl.OMNIDIRECTIONAL = 0,
makVrl.BEAM = 1,
makVrl.SPHERICALHARMONIC = 2
} |